Game text
902,736 entries
- Symbol Duration
- Nearby allies gain up to 100 toughness based on your effective level.
- Always Receive—Might
- Debilitating Dissipation
- Deceptive Speed
- Deceptive Evasion
- Clone. Gain stealth and summon an illusion to attack your foe.
- Damage
- Stay close, but stay out of quaggan's way. The jotun stones can be very dangerous.
- Quaggan is looking forward to this—quaggan has wanted to investigate the jotun stones for a long time.
- Have you ever cast this ritual before?
- Will the jotun stones really work?
- Your wait is over. Let's keep moving.
- Oah! Strong magic here. Quaggan can feel it. These stones are very powerful. Quaggan can cast powerful spells with their help.
- Good. You work with the stones, we'll protect you.
- Boo! Quaggan was not ready for all those imps. But the preparations are complete, and quaggan is ready to defend Falooaloo's eggs.
- So we're all done here?
- Glad we could help. We'll meet you back at the village.
- No, but quaggan saw it cast and studied under the pastkeeper who cast it. It saved many lives when quaggan was little and living in the arctic.
- Good. Let's keep moving.
- Jotun had great power once, but they fell into savagery. Their magic stil works, though, especially their worship stones. They are just what quaggan needs.
- Let's go put them to good use.
- Yes. Quaggan's ritual ward will be even stronger, and so will the villagers of Falooaloo. Quaggan must hurry back. Quaggan has much to do.
- We'll meet you there.
- Adrenaline Stage 1
- Adrenaline Stage 2
- Adrenaline Stage 3
- ((277979))
- Good, but they'll still have to be ready for the coming icebrood assault.
- ((277981))
- Level 2 Damage
- Level 3 Damage
- Rally and fight normally for a brief time. You have a chance to fully rally if you kill an enemy. When the vengeance ends, you are defeated.
- Effective Radius
- Staggering Banner
- Scruffy! Attack!
- Defiant Stance
- All incoming attacks heal you.
- Everyone in your realm gains 30 bonus points to power, precision, toughness, vitality, condition damage, and healing power for holding 3 ruins in 1 Borderland. Invaders killed by finishers reward your realm with War Score.
- Everyone in your realm gains 50 bonus points to power, precision, toughness, vitality, condition damage, and healing power for holding 3 ruins in 2 Borderlands. Invaders killed by finishers reward your realm with War Score.
- Everyone in your realm gains 60 bonus points to power, precision, toughness, vitality, condition damage, and healing power for holding 3 ruins in all Borderlands. Invaders killed by finishers reward your realm with War Score.
- Summons Minions • Siphons Power • Fears • Torments
- Skeletal Lich
- Bleeds • Torments • Chainsaw
- Labyrinthine Horror
- Grand High Viscount of Candy Corn
- Summons Hatchlings • Inflicts Weakness
- High Damage • Grants Envenomed Blades to Allies upon Defeat
- Good. Stand ready.
- Excellent. I'll take it from here.