Game text
902,736 entries
- Aren't you angry at what he did? I thought you of all people would be agitated, especially after he—
- It was a long time ago. Life goes on; krewes proceed.
- Or something like that.
- At least this is better than the Intravenous Intelligizer. (snickers) Remember that debacle?
- I can still recall the odor of burning plasma coils.
- Still, the disaster did pave the way for the Somno-Scholar.
- Let's keep the immolations to a minimum this time.
- Of course, there's the nausea factor we need to resolve.
- Oh, uh...yes. Obviously.
- If you had it to do all over again, would you have made the original Adventure Box?
- Of course. It was a worthwhile project. The aftereffects, I don't think anyone could have predicted.
- I still think you should give the presentation. Once we perfect the experiment, of course.
- But you thought up this next phase.
- I know. I just don't feel like standing up in front of a group of people again. Last time it happened...
- I won't act like he did. I promise.
- Don't make promises.
- Learning while you slumber. Why, the Somno-Scholar will make me famous.
- Ahem.
- Oh, yes. It'll make us famous.
- Yes, but that's not what I meant.
- Our fame is premature. We haven't cracked memory retention. The subjects are only retaining 40 percent of the sleep-education sessions.
- We need a device to document your sleep-based lessons and convert them into data you can consult the next day.
- And where are we going to get that?
- Simple. We use the original Adventure Box framework. We alter it to record active brain waves during sleep.
- Then, by linking the rendering to the captured brain waves, we use the Adventure Box to interface with what's recorded.
- The original Adventure Box was a massive undertaking of nuance and complexity. You expect it to be portable?
- The Adventure Box was built years ago. Advancements in hardware will make it a snap to convert to a handheld gadget.
- Oh. Ohhhh. Why didn't I think of that?
- I thought it would have been elementary.
- Yes, well. Wortt, get off your posterior and retrieve the Adventure Box schematics.
- Nimbb, put your hardware skills to use building a handheld display. And lay off the sugary drinks. They make you act like a charr.
- Hmm. Lining up the data tables, the subjects are only recalling 40 percent of what the Somno-Scholar tells them.
- We'll have to see if it's a memory-retention problem in the subjects or an apparatus issue. I'll start running tests.
- Right, otherwise we have a bunch of test subjects as dumb as humans running around.
- On it!
- Diagnostic test 1. Memory retention viability. This will determine the maximum memory load for users of the Somno-Scholar.
- Beginning data buffer. Running simulation. Emulation set to typical asuran brain patterns.
- Capturing neurolinguistic matrix response in...3...2...1.
- Capture complete.
- Hmm. Interesting. But let's see what the next test reveals.
- Now I just need to put it all together.
- Diagnostic test 2. Determining if the Somno-Scholar is instigating a performance bottleneck.
- Activating Somno-Scholar architecture. Isolating first mnemonic sample.
- Now I just need to put it all together.
- Nominal response: 212 by 145. Isolating second mnemonic sample.
- Exceptional response: 411 by 78. Isolating third mnemonic sample.
- Above-average response: 302 by 111.
- Experiment ends. Logging data. Now, what does it all mean?
- Hmm. The tests are inconclusive.
- Which means we don't know what's wrong?