Game text
902,736 entries
- Choose this skill to ready Drink.
Take a swig of omnomberry juice. Reduces health. - Drink is selected.
Take a swig of omnomberry juice. Reduces health. - Drink (Selected)
- Choose this skill to ready Bluff.
Fake a drink. If successful, no health is reduced. If opponent uses Belch, Bluff will be unavailable for two turns. - Bluff
- Bluff is selected.
Fake a drink. If successful, no health is reduced. If opponent uses Belch, Bluff will be unavailable for two turns. - Bluff (Selected)
- Bluff cannot be used until your next turn.
- Bluff (Disabled)
- Bluff cannot be used for two turns.
- Bluff (Disabled)
- Percent Restored
- Choose this skill to ready Water.
Drink water. Increases health. When used, three rounds must pass before using Water again. - Water is selected.
Drink water. Increases health. When used, three rounds must pass before using Water again. - Water (Selected)
- Water will be ready in one turn.
- Water (Charging)
- Water will be ready in two turns.
- Water will be ready in three turns.
- Percent Damage While Above 50 Percent Health
- Percent Damage While Above 20 Percent Health
- Percent Damage While Below 20 Percent Health
- Choose this skill to ready Belch.
Let loose a belch. Reduces opponent's health depending on player's health percentage. No damage if used against Drink. Negates healing if used against Water. Punishes if used against Fake. - Belch is selected.
Let loose a belch. Reduces opponent's health depending on player's health percentage. No damage if used against Drink. Negates healing if used against Water. Punishes if used against Fake. - Belch (Selected)
- Belch will be ready after one more Drink.
- Belch (Charging)
- Belch will be ready after two more Drinks.
- Belch will be ready after three more Drinks.
- Fake
- Decreases percentage of health lost by your next Drink.
- Boast
- Boast
- Increases percentage of health gained by next Water.
- For Science
- Prevents opponent from using Bluff next turn.
- Critique
- Prevents opponent from using Water next turn.
- Woo
- Your next Bluff cannot be punished by Belch.
- Back in My Day
- Automatically punish opponent's next Bluff.
- Spirits Vision
- Defeat Caiwyn the Corsair to unlock this skill.
Decreases percentage of health lost from next three Drinks. - Boast (Locked)
- Defeat Maddie to unlock this skill.
Prevent opponent from using Water for next three turns. - Woo (Locked)
- Defeat Graster Beakerbane to unlock this skill.
Increases percentage of health gained from next Water. - For Science (Locked)
- Defeat Berddi to unlock this skill.
Your next Bluff cannot be punished.