Game text
902,736 entries
- I'd say I'm glad to see you, but circumstances... You understand.
- I do. So, you're sure your associate can track these suspects with your Tassi box?
- Guaranteed. In the meantime, I'll stay here and research a few leads of my own.
- Examine
- Suspicious Tree
- Kid, c'mon! Calm down and think...
- Way's clear! I'm heading down with Whitebear.
- Watch out. It's heading to the rear of the chamber!
- And there he is. Thanks, Knut.
- OK. I'll meet you at the summit. Everyone will be waiting for us.
- And there she goes. I swear, that kid is gonna be the death of me.
- My bet is she's headed deeper into the desert, and that means she's either in trouble now or will be very soon.
- Let's go.
- Hang on, Taimi! We're coming!
- Inquest Base
- Repair Station
- Crash Site 3
- Repair Station Waypoint
- Attend the world summit and present your case.
- I met my team at the Grove and represented the Pact for the world summit. I convinced Knut Whitebear, Queen Jennah, Councillor Phlunt, and Smodur the Unflinching that we need to unite against Mordremoth. However, the summit was cut short when the Shadow of the Dragon attacked the Pale Tree in the Omphalos Chamber. Before she fell unconscious, the Pale Tree showed me a vision of a golden land and a mysterious artifact. I'm not sure what it means just yet. I overheard Countess Anise and Canach having a discussion. She wants him to infiltrate the Pact staging area and learn what he can about their preparations in the fight against Mordremoth. One thing is certainly clear now: Mordremoth is gaining power by the day. Its tendrils are spreading at an alarming rate. No one is safe. It's my mission to decipher the vision and stop the dragon before it consumes everything.
- Travel to the Grove.
- Meet with your companions.
- Check in with Trahearne.
- Witness the procession of world leaders.
- Head to the Omphalos Chamber.
- Present evidence of the Mordrem threat.
- Address Imperator Smodur's concerns.
- Address Knut Whitebear's concerns.
- Address Councillor Phlunt's concerns.
- Address Queen Jennah's concerns.
- Save the world leaders from Mordrem.
- Check on the Pale Tree.
- Investigate the sound.
- Defeat the Shadow of the Dragon.
- Return to the Pale Tree.
- Check on the world leaders.
- Tell your companions about the vision.
- 4. The Dragon's Reach, Part 2
- World leaders are converging for a historic summit in the spreading shadow of Mordremoth's advance. Can you convince uneasy allies to cooperate, or will political turmoil spell Tyria's doom?
- Meet Marjory at Fort Salma.
- Talk to Marjory.
- Talk to Kasmeer.
- Stay close to Marjory.
- Check on Marjory.
- Wait for word from your companions.
- Taimi sent me a letter stating she'd completed her waypoint recalibrations. I should check in with her.
- Return to Divinity's Reach.
- Check your mail for "Waypoint News."
- Help Taimi with her problem.
- Taimi's Waypoint Recalibration Device was successful in retuning the waypoints, making them more efficient by using less ley line magic to operate. As a result, they are now uninteresting to Mordremoth's minions. This impressed Councillor Phlunt and his Arcane Council associates so much that they wanted the device for themselves. Taimi didn't like the idea of giving up the new invention she worked so hard to develop, so she ran off with it. Braham and I need to find her and convince her to relinquish the W.R.D. for the greater cause.