Game text
902,736 entries
- Peach Tint Dye[s]
- Blurple Dye[s]
- Silver Lead Dye[s]
- Blue Shade Dye[s]
- Blue Ice Dye[s]
- Lemon Ice Dye[s]
- Beige Dye[s]
- Spite Dye[s]
- I have a question before we proceed.
- If you must. Ask, and do it quickly.
- I might be.
- How nice to see you again, %str1%. I'm happy to report that Canach is in the brig, where he can do no more harm.
- Good. So what is this Dragon Bash?
- How do we get through all these closed doors?
- Do you understand how to open the doors?
- I'm ready to move on now.
- Nice to know.
- Keep alert! I have no idea who did this, but it was no accident. Whoever did it is probably still nearby.
- What can I do to help?
- Think so? Okay, I will.
- My first priority is the safety of the councillors. If you could back up the Lionguard and make sure they get to Fort Marriner, I'd be grateful. I'll be right behind you.
- I'll see what I can do.
- What a terrible accident. There are so many injured... Please, I'm trying to save this poor charr.
- You're a healer?
- Good luck.
- I have some skill at it, yes. Name's Mai Trin. Now, please, let me work.
- Good luck.
- One of the councillors was seriously wounded in that strange discharge of energy and may die. That raises this to a whole new level of bad.
- What are you going to do?
- Immediately initiate an investigation. I'm heading back to the crime scene now. Thanks for your help.
- This is the ancient temple of Abaddon, built before the gods made war on each other and Abaddon was cast out. There is still potent magic here, so we must tread lightly.
- Glad to help.
- But first, let me introduce the other Ship's Council members who are joining us today.
- Abaddon's faithful did so at will, so there must be a way. We simply have to discover it. For every door, there is a key...or at least, an opening we can exploit.
- Please give a hardy hi-ho to the finest captain on the council, Captain Anne Reid—and when I say "fine," I do mean "fine."
- Next on the docket is the captain of the Sprocket, Captain Tokk, one of the most impressive asura ever to sail the seas!
- Time to fight, Commander.
- If you like my Sprocket, Magnus, you should see my new rocket.
- These Risen beasts have claimed the temple and locked it down tight. We must find a way through to access the upper chambers.
- (laugh) Whatever.
- And last, but not least, it's Captain Theo Ashford of the Ascalonian Ashfords. A more effective family of cutthroats never lived.
- Do you see the obelisk? The inscription on its base may provide the clue we need to proceed.
- I'll check it out.
- These malformed creatures leave some sort of spiritual essence behind when they die. This is meant to be a spiritual place. There may be a connection.
- You're too kind, Magnus. I'll have to work extra hard to live up to your praise.
- I believe so. We activate the shrines, which raises spirits of Abaddon's faithful. Kill them, collect their essence, and bring it to the sacred orbs. The orbs accept them, the doors open.
- You'd better, you salty ol' dog.
- The Ship's Council would also like to welcome the cultural representatives joining us today.
- Each door we open and each stair we climb brings us closer to the Altar of Secrets, and our goal.
- They're all secretly wondering if we brought them up here to sacrifice them! (laugh)