Game text
902,736 entries
- (sneezing)
- (sneezing)
- Grandmaster Tailor
- Now with 100%% more shiny things.
- (whimpering)
- Grandmaster Jeweler
- Now with 100%% more tasty things.
- (whispering)
- Grandmaster Chef
- Is that true or just a myth?
- (whispering)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%% - Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%% - (whistling)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%% - (belching)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%% - (moaning)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%% - (belching)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%% - (taunting)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%% - (cheering)
- Current Bonus:
Increased Chance of Crafting Critical Success = 2%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (humming)
- (booing)
- (taunting)
- Current Bonus:
Increased Chance of Crafting Critical Success = 4%%
Faster Endurance Gain = 1%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (booing)
- (sneezing)
- (whispering)
- Current Bonus:
Increased Chance of Crafting Critical Success = 4%%
Faster Endurance Gain = 2%%
Bonus Gold Per Kill = 1%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (snoring)
- (moaning)
- (laughing)
- Current Bonus:
Increased Chance of Crafting Critical Success = 4%%
Faster Endurance Gain = 2%%
Bonus Gold Per Kill = 2%%
Maximum Health Increase = 2%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (booing)
- (crying)
- (shouting)
- Current Bonus:
Increased Chance of Crafting Critical Success = 4%%
Faster Endurance Gain = 2%%
Bonus Gold Per Kill = 2%%
Maximum Health Increase = 1%%
Chance for Additional Gathering Node Uses = 2%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (crying)
- (eating)
- (snoring)
- Current Bonus:
Increased Chance of Crafting Critical Success = 4%%
Faster Endurance Gain = 2%%
Bonus Gold Per Kill = 2%%
Maximum Health Increase = 2%%
Chance for Additional Gathering Node Uses = 4%%
Increased Defense Against Monsters = 1%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (booing)
- (sneezing)
- (cheering)
- Current Bonus:
Increased Chance of Crafting Critical Success = 4%%
Faster Endurance Gain = 2%%
Bonus Gold Per Kill = 2%%
Maximum Health Increase = 2%%
Chance for Additional Gathering Node Uses = 4%%
Increased Defense Against Monsters = 2%%
Bonus Experience Per Kill = 1%%
Healing Effectiveness Increase = 1%% - (humming)