Game text
902,736 entries
- Hmm, this area seems normal to me. Let's try up north.
- Something doesn't feel right. This area looks like a den of some sort.
- This is definitely the place. We should be careful going forward.
- Great job! Now, help me destroy these crystals so we can get out of here.
- +45 Power +45 Precision +45 Condition Damage +45 Toughness +45 Vitality +45 Healing +5%% Critical Damage
- Fine.
- I think that worm is upset with us.
- This must be its den. We need to get rid of it if we want to get near those crystals.
- No problem. That worm's slower than Snow Leopard, weaker than Bear, and uncorrupted. Hardly a challenge.
- All right, mister confidence. You first.
- It seems the corruption here's more prevalent than we thought. Thank you for coming to me with your suspicions.
- We had ourselves a nice little adventure. And that fight was just what I needed.
- Maybe now the Spirit of Wolf will return.
- Let's hope so.
- Palla
- Welcome to Dredgehaunt Cliffs. You'll find a lot of Priory researchers in these parts. To the south is a camp investigating strange happenings with ice elementals. North of here, more researchers are trying to charm the skritt, who may know about the ancient races and abundant magic in this area. If you're interested in helping out, check in with the researchers.
- Your efforts helped us discover many things about the history of Dredgehaunt Cliffs. Come back any time.
- Hagund the Wary
- We have an especially unruly group of Sons of Svanir on our hands. They come down from their northern camp to attack and pillage the Snow Leopard shrine, and cause all sorts of trouble for the lodge in Snowslide Ravine, and the grawl in Graupel Kohn. Those grawl are friendly, and they don't deserve that grief. If you have time, we'd appreciate your help.
- The Sons of Svanir have been quiet lately. Now norn and grawl alike can rest for a while. Thank you.
- Please help skritt! Jotun keep coming down from mountain and invading skritt homes. Jotun too big—too big—for skritt to fight alone. But jotun not so scary for strong adventurer like you.
- Skritt are safe again! Safe, yes. We thank skritt-saver, we do.
- Bad times for my people. So hard to keep families safe now. Caves getting dangerous, so dangerous. Please help, yes?
- You, there! Because of you, skritt are safe from nasty spiders, and young skritt now good scrappers. Thank you, thank you.
- Anything to help.
- I will.
- Steady Ground
- In times of peace and serenity, when the Claw falls, the Voice retires to keep the harmonious pair sacred.
- With the loss of your Claw, why isn't your Voice stepping down?
- The tribulations of Koda's children have been great during our journey to this land. Until we have secured ourselves, it would be dangerous to lose both our guides.
- Take a lesson from Stinging Wind.
- I'm a bit busy now. Maybe later.
- Karma Merchant
- I understand.
- Destroy the gate. It's the only way we'll get out of here alive!
- Ghost cows, I get it. Carry on. You dig, I'll keep them at bay.
- Hey buddy, you don't look so good. Maybe you should stay where you are.
- Someone find help, that man looks hurt.
- By the Spirits. Undead are attacking!
- Please. No more.
- Over here! I have a plan, but I'm not sure it will work.
- Be careful. Dark things lurk in the god's...in the monster's cave.
- Thank you again for your help. I will meet you back at the village.
- Come, strangers. I would speak with you.
- Watch out for the false god's minions!
- More of them! We must protect the village!
- Hold fast, my people! This is where we stand and fight!
- Let them smash our things. Together, we smash them!
- The false god is dead. We are finally free.
- Come. We have much to discuss.