Game text
902,736 entries
- Now we take this evidence to Countess Anise, the leader of the Shining Blade. She'll direct our next mission.
- I look forward to hearing where this leads. See you in Divinity's Reach.
- Leave the books alone.
- Leave the book alone.
- They have my wife!
- Close the chest.
- Keeps have many guards and tough defenses.
- I don't see any "friends" here, Tervelan. Stand up. The Screaming Falcons will have their revenge.
- What? You have to take me in! That's the law! Bigsby—I order you to stop this!
- Bigsby isn't one of your thugs. Defend yourself, and at least you can die with the scraps of your honor.
- I don't agree with your choice—but I understand it. Remind me not to cross you.
- He murdered the Falcon Company. It was better than he deserved.
- He betrayed the Seraph. He betrayed his oath to Kryta. Still...
- I have no regret. That was for Falcon Company.
- Put Nollarr and his men in their place.
- Keeps can also be upgraded to have their own waypoint.
- They are equal parts ship and temple. They allow us to follow the tides while we meditate on preserving the balance within.
- Who runs each sanctuary?
- Each sanctuary is maintained by its Claw and its Voice. The Voice communes with Koda and helps us translate the Founder's wishes into our guiding wisdom.
- And the Claw?
- The Claw is the link between the Voice and the rest of a sanctuary's inhabitants. The Claw leads us in this world, guiding our actions according to the Voice's words.
- Is there anything else you can tell me?
- Not at this time. Our ways are refreshing water, but no one can drink indefinitely. Ponder that what we say. And feel free to speak to my fellow kodan.
- Thank you. I shall.
- Then we share a sad history. Jormag's minions destroyed one of our sanctuaries and forced others to flee. Someday we will judge the dragon and all its puppets for this obscenity.
- I hope to be there on that day. Thank you for your time.
- I do not know. Our Voice has never spoken of any connection between our peoples. For now, it must remain a mystery.
- Too bad. I was hoping for a tale to tell at the next moot.
- Koda is the Ancient One, the Founder of the Earth and Keeper of the Sky. Koda created the world and every creature in it.
- And what does Koda have to do with bears and you kodan?
- Bear was the first creature to speak, and his first words were, "Why is this so?" Koda rewarded Bear's initiative with an offer: watch and learn from this world, and you shall be its stewards.
- And so those who revered Koda became kodans?
- Yes. Those that accepted Koda's charge and pledged themselves to preserving balance became as you see us now. Those that did not remained bears.
- Interesting. Very interesting.
- Koda teaches that spirits who die without enlightenment must live again. Humans return as human, norn as norn, and so on...until they achieve the perfection we kodan have attained.
- That sounds like a long journey.
- It is. It can take dozens, even hundreds, of lifetimes to ascend to our level. Only then is one fit to preserve the balance and sit in judgment of those who threaten it.
- Siege weapons are a good way to break into a keep.
- I redeemed myself by getting the horn back from Varg. Now I must redeem the horn.
- Yes. If destroying the horn the Sons corrupted is the only way to ensure Romke's legacy is never again used for evil, so be it.
- Thank you, Eir. I knew you'd understand. I'm glad to have you by my side.
- Impressive. Bye.
- We sure do. Bye.
- Nothing.
- Doing what must not be done?
- I'm sure you know how I feel, %str1%, though I've heard our order is taking action in the lands to the south. I so wish I were there. I'm tired of sitting on my hands here.
- What news?
- A sylvari adventurer came through the other day. I overheard her say that she and many of her people were called to fight the Elder Dragons. They're massing south of here.
- Good. Guard your secrets well, fellow Whisper.
- Inquest Extinguisher