Game text
902,736 entries
- Inquest Gate Control II
- of Infiltration
- Inquest Gate Control I
- of the Krait
- Inquest Gate Control IV
- of the Lich
- Inquest Gate Control III
- of Lyssa
- Threat neutralized.
- of Melandru
- Slay the colocal queen.
- of Mercy
- Colocal Queen
- of the Ogre
- Colocal Queen will flee in: %str1%
- of the Pack
- Old Colocal Tooth
- Hue
- We're in trouble in here and could use some assistance quick.
- Please. We don't have long. This beast looks hungry.
- Shimmer
- Can anyone help us? We're trapped in here.
- Please help us. This beast has us penned in with it.
- Defeat the dust monster!
- Dust Monster
- of the Undead
- Dust monster will blow away in: %str1%
- of Vampirism
- Bonus favor if defeated within first five minutes.
- of the Wurm
- Report to Trahearne at Fort Trinity to plan the Pact's next move.
- I'm not afraid of spiders or a challenge.
- Lost Coin
- Priory's Historical Shield
- Dusk
- Exquisite Emerald Jewel[s]
- Nimbus
- Meet Trahearne back at Fort Trinity.
- Summon a Wolf
- Rime
- Cerulean
- Lucky loo and I am too.
- Carry the crab in the Southsun Crab Toss.
- Draw them close and get them distracted. Make them focus on you. The trebuchets will be waiting for your signal.
- Pickup chain
- I agree. Fortunately, the dredge can't have gone far. The bodies are still fresh, and so are the tracks.
- A few more hands never hurts. I'm sure they'll appreciate the help, if they're in trouble.
- I felled the ancient Sahrbuh ogre known as Sahreen. To even look upon it would break the spirit of the greatest of adventurers.
- Magister Tassi: Actually...I thought you were him. Halloween is almost here, and the Mad King visits us with his usual jokes and games.
- So what?