Game text
902,736 entries
- We've crippled the dragon's spies, food, and troop supply. It's more vulnerable than ever. How do we exploit that?
- We advance. I have a plan for a large-scale operation to push back enemy forces and establish base camps right here in Orr.
- Now that operation can begin. All I need is time to regroup and organize our forces.
- My soldiers are trained in the art of stealth. If you want us to move invisibly, let me know.
- Hail, Commander! Gear warband, reporting for duty—with siege engines in tow.
- Oh, that wasn't the hard part. Keeping myself dry the whole trip, now that was a problem. Cottonmouth—blarg!
- I've always wanted to ride one of these metal thingies into battle. I'm so excited.
- Now you're my kind of sylvari. We should grab a whiskey later.
- Reanna the Hunter
- Clever Dunne
- Jorg
- Look! My feet are bigger than that Lionguard's. (laugh)
- I'm so hungry, I could eat a whole dolyak!
- How much longer we gotta wait?
- Dita
- I feel like tracking something.
- Not now. That Lionguard said she'd have some work for us soon.
- Orrian Scepter
- Orrian Shield
- Ho, friend. We'll make you a deal. You tell us your legend, and we'll tell you about this part of the mountains.
- It's a deal. I'm %str1%.
- No time for that. Good-bye.
- What? No! You're the Slayer? I imagined you bigger. Your legend is more vast than the Shiverpeaks. Almost. I'll tell you anything you want to know.
- What can I expect if I travel north?
- What can I expect if I travel east?
- What can I expect if I travel west?
- What can I expect if I travel south?
- I know all I need to know.
- Greetings, traveler. We're here to welcome you. For one small copper piece, we can give you useful information to help you navigate these mountains safely.
- Sounds like a deal. Here's your copper piece.
- No, thanks.
- Danger, that's what you'll find. That's where Jormag, the Elder Dragon, slept. Trust me. You don't want to go that way.
- Hmm, that's not right. Keep defending me. I need more time.
- That's Sons of Svanir territory. They're evil. They follow Dragon, the Spirit of the Wild that's going to destroy us all—if we let it. Which we won't. Right?
- Ew. I wouldn't go that way, if I were you. The icebrood is there. Jormag corrupted many norn and even the land itself in places. It's very dangerous.
- East? I've heard the hunting is good there, but you have to watch out for the Sons of Svanir. They're evil.
- I once saw a kodan come down from the north. He was a walking, talking bear. He told me they have giant ice citadels floating on the water.
- Good to know. Thank you.
- If you stick to the road, you'll come to Snowhawk Landing. The Lionguard watch over it too, like they do all the havens.
- Good information. Thanks.
- The roads to the west are all messy. Be careful. There are avalanches and all kinds of killing things. The Lionguard try to keep the trade routes open, but it's hard.
- Crossroads Haven is out that way, but it's not a very good fort. The Sons of Svanir and icebrood are always attacking it.
- Good information. Thank you.
- That's all I need to know.
- Talk to my sister if you have any odd jobs you need somebody compact and strong to do for you. Me and her are for hire. Cheap.
- Come. We need more clues, something to tell us what happened and where the dredge went. Let's scour the area.
- two quaggan refugees from the north run past blasted haven and are chased by icebrood. They run into a couple of hunters and stop for a morale break.
- Defend quaggan refugees being pursued by icebrood.
- I split my time between hunting for food and hunting for fun, pushing back Jormag's minions. It's a neverending cycle, so I relax when I can.
- Chantry of Secrets