Game text
902,736 entries
- Halfway there. Just keep the ghosts out of my fur.
- Just a couple more tweaks and we're done.
- Ah, this is easy. Like shooting fish in a bar.
- ♪ Oh, the hip bone's connected to the ankle bone. ♪
- Almost there. I'm getting goosebumps.
- Hey, you. Yeah, you. C'mere.
- Machine started—check. Ghosts controlled—check. My work here is done.
- Ghost Control Machine
- Ah, good. I need someone to keep the ghosts away while I set up my machines. Once I get them set up, the ghosts won't be a problem. But until then, they'll be on me like ghosts on a charr.
- My ghost control machine is a masterpiece. Just look at the ghosts. They're under its control!
- Ghost control machine?
- Mhenlo's Mask
- I've developed a new machine that takes complete control of the ghosts. Once I finish these final preparations, I'll just need help setting it up.
- What does the machine do?
- Sounds like a great idea. I'll come back later to see it in action.
- It used to be just a regular containment unit, but I did a little tinkering. Now, it emits a sound at an ethereal level the ghosts can't resist.
- That's incredible. And the ghosts can't do anything about it?
- That's great. Keep up the good work.
- No...unless they can do enough damage to make it break down. The machine also runs on limited power, so once the juice runs out, the machine shuts down.
- I understand. Thanks for the explanation.
- I call it the "ghost control machine." I basically added a few modifications to a regular ghost containment unit. Now it emits a sound at an ethereal level the ghosts can't resist.
- So it just paralyzes the ghosts?
- Sounds like you need to concentrate. I'll leave you alone.
- Any charr with a screwdriver and a containment unit can paralyze a ghost. I...am an artist. You'll have to wait for the big unveiling to see how it works. If the ghosts don't kill me before I set it up.
- And nothing can go wrong?
- Bonus favor if the Inquest fail to collect any crystal shards.
- Well, if the ghosts do enough damage, the machine will break down. And it runs on a limited power source, so it'll eventually stop on its own. But until then...well, you'll see.
- Okay, I'll let you get back to work then.
- That should do it. I'm ready to set up my machine. This is going to be exciting. Amazing. Hope I live to see it.
- Me too. Let's go set it up.
- Wish I could stay to see it, but I have to go.
- Jatoro's Mask
- Here's hoping!
- I don't have time right now.
- Excellent. Hopefully they can find something down there to help the Pact fight Zhaitan.
- On my way there!
- Sorry, can't help them.
- No doubt we'll run into a lot of Risen between here and Zho'qafa Catacombs, so keep your eyes open.
- Why are you headed to the catacombs?
- We're going to search the catacombs for artifacts and anything else that might be helpful in the Pact's fight against Zhaitan.
- Got it. Interesting.
- Other seals? Right.
- We've got things under control—for now. They'll come back, though. You'll see.
- Shaman's Norn Staff
- Gift[s] of Sunrise
- A gift used to create the legendary greatsword Twilight. Made by combining these items in the Mystic Forge: • 1 Gift of Metal • 1 Gift of Darkness • 100 Icy Runestones • 1 Superior Sigil of Blood
- Gift[s] of Twilight
- A gift used to create the legendary hammer The Juggernaut. Made by combining these items in the Mystic Forge: • 1 Gift of Metal • 1 Vial of Quicksilver • 1 100 Icy Runestones • 1 Superior Sigil of Benevolence
- Gift[s] of The Juggernaut
- A gift used to create the legendary mace The Moot. Made by combining these items in the Mystic Forge: • 1 Gift of Metal • 1 Gift of Entertainment • 100 Icy Runestones • 1 Superior Sigil of Energy