Game text
902,736 entries
- Gratitude
- Get Bomb
- The skelk have become a menace. They're attacking anything and everything without any provocation. Removing them should help people move around the ruins better.
- Exterminate skelk, got it.
- The ruins are filled with the tombs and remains of an ancient people. If you find any relics or tablets containing their history please bring them to me.
- Creator Pixtor
- Your World Ability Points have been refunded.
- Explorer Lorentha
- Abnormal necrotic fluctuations, check. Cool but disturbing breeze, check. Unnatural silence, check. No doubt about it—the undead are near. This won't be fun.
- Mending Shiverpeak Dirk
- Lorentha decided to retake the swamp from the Risen, and marched here with nothing but a pack of seeds. Someone had to make sure she stayed intact.
- That's more compassionate than I'd expect.
- Don't get the wrong idea—Lorentha is brilliant for a sylvari. If her plants can do half of what her imagination believes, then her safety's important to my people.
- Lorentha could use assistence in her war against the undead. You can find the creatures just over the edge, in the marsh below.
- Got anything to help fight them?
- The last group of adventurers charged in swords blazing. But not you. You want to be prepared. I like that. Well, I might have what you're looking for, friend.
- Tell me about the Icelaser 1440.
- Tell me about the Flameblaster 250.
- Tell me about the sylvari weapons.
- Khilbron's Coat
- I'm no botanist—all I know is that they're turrets. Lorentha can tell you more.
- The Icelaser 1440 is pure brilliance. By reducing the target's internal temperature, the laser can slow it down, and even freeze it solid. But that's not all!
- I'm sorry, your guild rank does not have permission to display the guild emblem.
- Once a foe is frozen solid, it's shattered by the cosubharmonic resonance my laser emits! It's ingenious if you ask me. Which you did.
- Have you ever wanted to burn your foes from the inside out? Then the Flameblaster 250 is the grenade to get the job done! Assuming you like fire.
- I threw some golems together on my way here. They've probably overheated and shut down by now, but they're easy to fix. You'll see them on your way to the swamp.
- What about weapons for me?
- These lands are plagued by corruption and undeath. The plants I've scattered in the swamp below will help the land retaliate against this evil.
- How will they do that?
- Your companion seems worried about you.
- They're weapon-like plants that will grow and sustain in hostile environments. With them, we can push the Risen out of Murkvale.
- Vatlaaw's Mask
- The magical soil they grow in attracts Zhaitan's corruption. If you find the soil in the swamp, clear the corruption so the plant can regrow.
- You must be mistaken. I've never seen an asura worry about anything except their research. His efforts to keep the area safe while I work are appreciated, though.
- Abnormal necrotic fluctuations, check. Cool but disturbing breeze, check. Unnatural silence, check. The Risen are near, but not as numerous as before, thanks to you.
- Can I still use your weapons?
- By all means, have at them. If you need a refresher on what they do, just let me know. Lorentha won't mind the additional help.
- You helped Mrot Boru.
- I see and smell what you mean.
- Next we assault the Promenade of the Gods, then it's right on through the Gates of Arah itself.
- What happens there?
- What can you tell me about Arah?
- Arah was the golden city of the gods before the cataclysm. Now, it's Zhaitan's foul nest of Risen minions.
- Mending Shiverpeak Talisman
- You've got a hard fight ahead of you. Best of luck.
- This is what the Pact was formed to do. We're going to march into Zhaitan's capital and end this horror any way we can.
- Tattered Journal Vol. 2
- All Tyria's hopes lie with the Pact.
- Hold the Pact position at Shank Anchorage against Risen attack.
- Shiro's Coat