Game text
902,736 entries
- That's not a bad short term plan, provided our forces find us soon.
- (sigh) We've come this far. Salvage anything you can carry. We'll head for safer territory.
- Guild Sword[s]
- This torch will not display emblem if you are not representing this guild.
Double-click to imbue another torch's stats into this appearance (one-time ability). - Guild Torch[pl:"Torches"]
- Destroy the Risen krait nimross and free the trapped Pact crew.
- Champion Risen Krait Nimross
- Destroying the undead krait nimross would free us from its magical snare. I'm sure of it.
- I can't swim free. My body feels so heavy. Could that nimross really be so powerful?
- I didn't realize how much I love dry land until we were trapped on the floor of this evil sea.
- Killing the undead krait nimross should free us. Please, you must try.
- Nami's overcompensating for the failure of our mission by insisting we carry the scraps of our cargo.
- I can't break free, no matter how hard I fight!
- Best to keep moving. These waters are dangerous.
- I can't move. Flee, before the krait nimross captures you too.
- It's good we're moving on from the wreckage, but we're too vulnerable to the Risen.
- That undead krait nimross must be the key to our captivity. Please destroy it and free us!
- Defeat the Risen and free Agent Raia from her broken battlesuit.
- Champion Risen Archmage
- Yes. Fantastic. No, perfect! This way.
- It's not safe around here.
- Whoa! That thing looks tough! I'll just stay in here until it's gone.
- That's the way. Keep at it!
- This is going well. Don't let up!
- You almost have it. Go, go!
- You did it! Quick, bust me out of this.
- C'mon, let's clear out of here before any more Risen show up!
- I think I can reach the self-destruct button.
- Great. I'm surrounded!
- My battlesuit won't respond. I need help breaking out, but you should deal with the Risen first.
- Outsider, welcome to Skrittsburgh Center. Explore, see our city. Do not cause harm, harm won't come to you.
- Ah, are you here to see the king, too?
- Engaging—alpha—strike.
- Our king! Our king is in danger. Skrittsburgh cannot function without him. Please, help!
- Hold still. You're not going in. Gate's shut. We must protect the king. We must protect best minds and best ideas. Too much danger.
- The king lets in outsiders he trusts. Earn that, we open the gates, we let you, welcome you in. Until then, gates shut.
- This is the greatest scratch in the world. Many skritt here, all building and creating. Every day, we grow smarter here, stronger. We think new thoughts, and make great things.
- This gate is shut. The last time the gates were open, our king was killed by outsiders. Now we mourn our king, now we name a new king, now the gates must be closed.
- This way to Skrittsburgh Center is open. Walk among us as friends.
- Clever.
- Help! The Nightmare Court has hypnotized some of the king's subjects. They make them mean, make them fight. Please, help them! The king would be most grateful.
- I am the king of Skrittsburgh Center. I rule over all skritt here. I guide this city, help make sure we build together, thrive, and become more than scavengers.
- How long have you been king?
- More than scavengers? You're organizing the skritt into what?
- Not long. Being the king is dangerous. Too many want the city to fall, want to steal us, kill us. Enemies come to kill the king. Last king, he lasted four months. King before him, three nights.
- Who wants your city to fall?
- I wish you luck, then.
- Skritt aren't much alone. One...two, they scavenge. A dozen, we can think, build, grow. A city of skritt could create new designs, not steal from others. We seek something larger. Civilization.
- Evil gray-ears want to torture us. So do bad plant-men. Under the ground comes the most dangerous. Destroyers, made of fire, teeth, and pain.
- Then I wish you luck, Your Highness.