Game text
902,736 entries
- Centurion, I've received a report that you've done well within the Order. I knew you would. Victory is engineered into your bones, your very blood. It is why we are such good friends. We are very much alike. You may have heard that I've intercepted Eir, advancing into the ghost-filled city of Ascalon. Zojja still fights for Snaff's legacy, while Caithe roams the Caledon Forest, keeping her own counsel. As for Logan...the fool's returned to Kryta. To his Queen. The Legions have sent an ambassador to meet with Jennah and work toward the peace treaty. I wish them well, but I cannot pretend that any peace will last, so long as the dragons continue to rise. There is more to do, if we are to save the world, and very little time to accomplish our tasks. You will hear from me again. Soon. —Rytlock
- Kekt! Stop! He could be out there!
- We need to get out of the open, now! Quick, into the ruins!
- Oh...by the gods...
- (panting) Damn these things! Leave me alone!
- Look out—spiders!
- More Risen!
- No. It can't end like this. Fight!
- What now?
- A camp! I can make it from here. Thank you for all your help.
- Stay together, the Risen are everywhere.
- Escort Tactician Megill to safe ground.
- A Pact camp, all the way out here?
- Uh, yeah. That's right. A Pact camp.
- We haven't packed—oh. Oh! Yes, we're the Pact all right. Just like you!
- I'm just glad to see friendly faces. I can use some rest.
- It's a good day to be exercising. Enjoy it!
- Anna
- Astrarot
- Veteran Nightmare Court Kennelmaster
- This is what we came for: to save this village and recruit some of them to join the fight against the dragons. Let's get out to those hunting grounds and see what's what.
- You haven't won yet. Hounds! Kill them...slowly.
- Nightmare Kennelmaster
- Destroyers...causing trouble, much trouble, near the gate. Need to protect the Center, need to protect the king. Help, please!
- I'll help. Where should I go?
- Risen rotmouth[s]
- Down this cave, west. Take a left, south. Go south at the first branch. Trouble's there! Go, now!
- Turn south. Got it.
- Nightmare plant-men are causing trouble, much trouble, near the gate. Causing trouble for skritt there. Areas close to the Center have to be protected most. You can help, yes?
- North where the grubs are fed. Go there. Through there and further north to the Hillstead hub. Nightmare's causing trouble there.
- Go north. Got it.
- Inquest are causing trouble near the gate. Causing trouble for skritt there. Need to protect the Center, protect the king! Help us, yes?
- There, there. I'll keep you safe.
- West, then northwest. Got it.
- Security Guard
- Danger! Near the gate! Need help fast!
- All good now, yes. Safe now. So I go to new place. Bye!
- I was afraid of that. Nothing personal, but your kindred can make it very difficult to concentrate. I'm having a hard time getting my work done.
- Tell me what you are working on.
- Just don't think about it, or join in the festivities.
- I'm a Durmand Priory scholar. I catalogue the information we are gathering our camp to the east. If you'd like to learn more, then I encourage you to visit...as long as you do it quietly.
- Heh, I can't make any promises. Good luck with the noise.
- Good luck, kid.
- I'll sort this out. Where do I go?
- Sure. Count me in!
- I bet you will. Good hunting.
- Great. Go east, past Guardholme. It should be easy to spot and track!
- Oh, thank you. Head east of Guardholme. Hurry!
- I'll find your brother.
- I'm sure he can handle himself.