Game text
902,736 entries
- Scout reporting in. We just got confirmation from copter five. Your team is go!
- Understood, Zrii, and thanks. We'll take it from here.
- Commander, will you take point? We need to hit the water and approach Beacon Torch from the bay.
- Hold! The catacombs here are overrun with ghosts. The norn hero Eir Stegalkin descended into the depths not long ago. Then Tribune Rytlock Brimstone tore through here, cursing a blue streak.
- Why are there more ghosts here than elsewhere in Ascalon?
- Why did Eir come here?
- Why is Rytlock here?
- I did what I had to do.
- The false god only wants us for food! Soon it will come to eat us all!
- This is the entrance to the Old Catacombs of Ascalon. Even when the humans were here it was a haunted, ugly place. Since then, it has only gotten worse.
- Not so far. The only thing we know for sure is that it's steeped in powerful magic.
- She said something about retrieving a sword.
- Curious. Let me ask something else.
- That's interesting. Thanks for telling me.
- He came barreling in about ten minutes later. He found out Eir was here, and was not pleased.
- I don't want to be there when he catches her. Can I ask something else?
- I bet he wasn't. Thanks for the info.
- Gather a group of five total adventurers and head into the Ascalonian Catacombs. Rytlock is expecting reinforcements.
- We should stand by Gara and the strangers. We should fight the false god when it comes for us.
- I'll keep that in mind. Thanks
- Hold! The catacombs are a restricted zone! King Adelbern has been defeated, but the Durmand Priory is working down there and has found something nasty.
- Something nasty?
- Why is the Durmand Priory here?
- Apparently the Ghosts were keeping darker things in check. Now the haunted depths are overrun with gravelings.
- Sounds dangerous. Thanks for the info.
- The Priory has an interest in old lore and ruins. They sent a team of charr, asura, and even humans here.
- How progressive. Let me ask something else.
- Interesting diversity. Thanks for telling me.
- Gather a group of five total adventurers and head into the Ascalonian Catacombs. You will find the Priory within.
- Thank you. I'll think about that.
- The Ascalonian Catacombs are a limited access area! Identify yourself!
- Then I should let you return to your watch.
- We do whatever is required to protect the Citadel. If we fail, the city falls.
- Then, by all means, back to your post.
- We make certain nothing unwelcome comes through these gates. We can never let down our guard. Ever.
- I should let you resume your vigilant pacing. Good-bye.
- Choose your words carefully, adventurer. The next ones out of your mouth could change your life forever. You have come into the presence of the Thundernation P70X, my greatest golem to date. Will you test your mettle against the two of us?
- I'm glad to hear that, and I look forward to spending more time with you.
- Engage self-repair module, T. We taught this young adventurer a fine lesson. And you, %str1%, have earned bounteous bragging rights. Throughout your travels, spread word of your encounter with Sharky Longears—that's me—and Thundernation!
- Oh, I will.
- I could sleep until the leaves fall from the trees. I could sleep until you are old and gray. I could sleep until...no. I must stay awake. Spar with me. That will work.
- Why are you so tired?
- All right. I'll spar with you.
- Now? Stay nearby. Keep watchful eye. When you need skritt...we will come to your call.
- It is magic. I looked in the window of a tower and saw a wizard blending potions. He cast me with sleepiness. I sleep all the time now. No dreams of my pets or mate, either.
- Why do you want to stay awake?
- A life of sleep is no good. I miss so much when I sleep. I am tired of sleeping.
- Let's spar then! I'll keep you awake.
- I can't. Sleep well.
- Thank you for the awake time with you. You will fight better next time. Safe journey to you. I'm going to sit for a while and rest my eyes.