Game text
902,736 entries
- I am asura. I personify genius.
- My ancestors were driven from the heart of the earth, forced to live in this bright, wide world.
- Of course, we've excelled. We exceed expectations in everything we do.
- With golem and gate and arcane crystal, we have asserted our supremacy in this land and made it our own.
- We will not move another inch—not for dragons. Not for anyone.
- By studying the Eternal Alchemy, we learn to see the world as a concrete framework.
- I am norn, hunter of the wild, born of the free and rugged Shiverpeak mountains.
- In the far north, my people fought our greatest enemy: Jormag, a dragon of frost and snow.
- The dragon broke our pride, but it did not break our spirit.
- In our last hour, we heard the voices of four of the Spirits of the Wild: Bear, Raven, Snow Leopard, Wolf.
- They called us south, away from certain annihilation. We founded the Great Lodge of Hoelbrak and claimed new hunting grounds.
- Some say we should not fight Jormag. I say the greatest risk is to wager nothing at all.
- One day, a hero will lead us home, and we will break the dragon's icy grip.
- I weave the skein of wisdom. My cunning confounds lesser foes.
- Like my ancestors before me, I seek glory. One day, I will take my place among the heroes of the norn.
- The Spirits of the Wild have given me the gifts of trickery and cleverness. I challenge the skill of my enemy. I am the predator. They are the prey.
- I am still untested, but already, my deeds have earned me friendship and great respect.
- Each year, a Great Hunt is called in Hoelbrak. Only the best among us are invited to participate.
- I'll prove my worth with guile, collecting trophies to show my prowess. Then, I will drink and boast of my victories!
- Two Hand
- I accept this challenge. I relish it. Come, danger. Come, adventure!
- In the lodges and halls of my people, my cunning will be remembered through the ages.
- This is my story.
- Victory, like any prey, must be hunted. I trust my instincts, the voice of my soul, to guide the way.
- Like my ancestors before me, I seek glory. One day, I will take my place among the heroes of the norn.
- The Spirits of the Wild whisper their secrets to my heart. I trust in fate and follow where instinct guides me, and it has never led me wrong.
- I am still untested, but already, my deeds have earned me friendship and great respect.
- Each year, a Great Hunt is called in Hoelbrak. Only the best among us are invited to participate.
- With bravery—and a little good fortune—I will collect trophies to prove my worth. Then, I will drink and boast of my victories!
- I accept this challenge. I relish it. Come, danger. Come, adventure!
- In the lodges and halls of my people, fortune—and the Spirits—will smile upon my legend.
- This is my story.
- Like my ancestors before me, I seek glory. One day, I will take my place among the heroes of the norn.
- My strength is a gift from the Spirits of the Wild. With it, I can hold back the tide. I can move mountains. I can overcome anything that stands in my way.
- I am still untested, but already, my deeds have earned me friendship and great respect.
- Each year, a Great Hunt is called in Hoelbrak. Only the best among us are invited to participate.
- I shall use my might to collect trophies that prove my worth, then drink and boast of my victories.
- I accept this challenge. I relish it. Come, danger. Come, adventure!
- In the lodges and halls of my people, my strength will make me immortal.
- This is my story.
- I was born in the fire of combat. My spirit has been forged and tempered like steel.
- The Great Lodge.
- I am sylvari.
- Twenty-five years ago, my people first appeared in Tyria. The Pale Tree flowered, and the firstborn awakened.
- The Dream contains my race's memories. We gain awareness here and then awaken into the world.
- The Dream fills me with knowledge and is my connection to others. It is my inspiration. My guiding light.
- While here, I have discovered my purpose: to face evil and destroy it. Even now, I sense my destiny calling me to awaken. My time is soon.
- Nature and goodness are under siege. All life hangs in the balance. If Tyria is to survive, it will need us.
- If we fail, the Dream will be consumed by nightmare, and Tyria will wither and die.
- Drive off the Inquest before channelers drain the orb's energy.