Game text
902,736 entries
- Kill the krait guards.
- The cage is locked tight, and the prisoner inside stares out warily.
- Have anything I could use?
- Yes.
- Who's there? Do I know you? Please, you have to get us all out of here.
- We're from the Pact, Warden Hywel. Stand by.
- I owe you my life, and a lot more. I've seen and heard some incredible things during my captivity, things the Pact needs to know about.
- Would you consider formally joining the Pact?
- I need to know more about the largos.
- Tell me what you saw. Maybe I can help.
- You are our top concern. Apatia will see you to safety.
- I would consider it a singular honor. I need time to recover, and to share what I've learned, but after that—yes. I'll join the fight.
- We can do this.
- Welcome to the Pact, Warden. Apatia will see you to safety.
- Thank the Mother Tree—and thank you. The Pact, you say? Please, you have to free us.
- We'll have you out of here in no time, Warden.
- She and that charr were the only ones here who weren't visibly terrified. In fact, she seemed...amused. Then she slipped out of her cell, stalked the slavemaster, and killed him.
- All right. We'd all better get moving now.
- That's an understatement. I called out to her, but she said it was up to me to free myself, as she did, and that she was going south to seek out "worthier prey."
- Any idea how we might find her?
- You might pick up her trail south of here, but be careful: she might just as easily pick up yours. I'd hate for you to wind up in her trophy case.
- My party was ambushed outside Caer Evermore. I was the only survivor. They spared me as a novelty: apparently, their "Prophets" required one more sylvari sacrifice.
- I am at your service.
- That's all for now. Apatia will see you to safety.
- The krait had an orb. It was eerily beautiful—a perfect blue sphere, rippling with arcane power. They carried it in a reverent procession, like it was a holy relic.
- Any idea what it was?
- None. I do know the procession travels with the orb to and from this tower every other day or so. I think they move it around as some kind of ward against Zhaitan's magic.
- Thanks. Don't worry about us. I'll keep an eye on things here for you.
- Shout if you need me.
- What is this place?
- Tell me more about the Pact's central invasion plan.
- Why?
- Battle Master
- Wreckage of the Breachmaker
- Now that's a disaster.
- Pursue the krait orb carrier.
- Trahearne and I needed a powerful magical artifact to attract the Eye of Zhaitan, so we turned to Carys and Tegwen, two sylvari Wardens who had discovered a magic Orrian mirror. The trap worked. Trahearne sent the Eye's body back to be studied by the Pact's foremost authorities in order to determine what it is and how we can use it against Zhaitan.
- Burning Oil Mastery I: Increase Radius
- Burning Oil Mastery II: Increase Damage
- Burning Oil Mastery III: Reduce damage received by player
- Burning Oil Mastery IV: Basic Burning Oil Attacks Burn One Supply from Target
- I've been looking forward to working with you ever since Claw Island. You saved a lot of lives that day and turned a lost cause into a decisive win.
- I've heard the krait keep prisoners in cages all throughout the tower. I think we should start at the bottom and work our way up.
- That's a solid strategy. Let's go.
- Let's show these krait how the Pact deals with slavers!
- Likes to eat Charradis Wasps
- Did you hear that one slave? Even being caged hasn't diminished his fighting spirit.
- Let's see if he's got any useful information for us.
- The slavemaster has the keys, so the slavemaster has to die. If that slave is right, this will be the second slavemaster they've had to replace recently.
- Up close and personal? I can do that too.