Game text
902,736 entries
- Charr Bodyguard
- Make it snappy. I've orders to fill for wind rider eyes. If you don't have any, then shove off.
- Let's end this now!
- Why are you interested in them?
- Nope, I'm fresh out.
- Oh, that's just what I need. Tell you what, bring me more and I'll take them off your hands.
- This has gone far enough!
- I ain't but I got buyers back in the Black Citadel who will pay handsomely for them. I don't ask questions.
- Tear them apart!
- Evil forces possess the upper hand here, and their influence can be felt in the very soil. If you could help me secure this terrain, it would aid me, and the others with me, greatly.
- I'll help you. What would help most in securing this land?
- This land is untamed, perhaps feral. Nature possesses the upper hand with wild beasts, but the work of evil men can be felt in the soil.
- I'll scout this area and get a better read on the terrain. Any tips?
- Tell me about the wild beasts.
- I'm sure I'll be fine. Thanks.
- For now, go and find the bodies of the fallen. Revive them and lead them back here. But keep an eye open for mines, and those who plant them in the earth.
- Smash their rotten skulls!
- Fort Vandal's previous tenants placed the mines to protect themselves. But now that Seraph occupy the camp, the mines are a travel hazard. Please destroy them.
- Glad they're here, then.
- Press the attack!
- The bandits and Inquest have been trying to forge an alliance, but now we are also seeing the Nightmare Court becoming involved.
- Soldier Tegwin
- For the Legions! For the Pact! For Tyria!
- My thanks, traveler. Your heroism has made this a safer place. Maybe the supplies I have could make things safer for you as well. May you always travel in sunlight and in wonder.
- Demolish these creatures!
- Fascinating. You're not dead, and the bandits and Inquest are discombobulated. I'll interpret that as being interconnected. Not bad. In fact, I'd call that downright competent.
- Onward and upward!
- Huh. If you're here to attack me, you're being painfully stupid about it. So, tell me, how do you want to perish?
- Whoa, hold on. I got word you needed help out here. I'm not trying to kill you.
- Forward into the fray!
- I see. With the Inquest, Nightmare Court and bandits allied together, I assumed you were part of an assassination squad. No other reason to be here unless you're some kind of skritt aficionado.
- Villager
- That's all I need to know for now.
- The criminals are using this area to strike deals amongst each other. If you see any negotiations going on, break them up. Lethal force is encouraged. Got it?
- You helped Security Captain Vejj.
- I'm loath to say this, but those grab-happy rodents could help us against the allied criminals. Assist any skritt you find, and perhaps they'll return the favor.
- Halt their aggression!
- I think I've got enough to go on for now.
- Seraph Observers sent Rhea here to collect and study bandit plans. If you find any, give them to her.
- Detonate all your mines.
- Okay, okay. You win. I'm headed back to Caer Shadowfain.
- I have to get away from here! I don't want to die in this place.
- Don't you get it? We're just cannon fodder to the Pact!
- I won't go back. You can't make me. No! No!
- Thanks. I'll save your friends.
- Gnashar's Hills are a little bit safer thanks to you.
- See you around the pools.
- Krewe—connection—unestablished. Waypoint—confirmed—unsafe. Shutting—down—in—three—two—bzzzt...
- Spin forward and hit all nearby foes twice while evading.
- Living World