Game text
902,736 entries
- The site contains old golem parts and other items, mostly buried. Foundry workers once dumped their refuse here.
- Why did the foundry close down?
- They came up through the underground drainage tunnels. Slaughtered the guard. Just overwhelmed us.
- Politics. Now each golem krewe has its own lab. It's easier to protect their secrets that way.
- I Like Evon
- I see. Makes sense.
- Old, forgotten junk for a project of mine. I can't imagine why the Inquest is interested in the site.
- There's something you're not telling me.
- Interesting. See you later.
- True. There is, in fact, something valuable here. Help keep the Inquest away while we retrieve it, and I'll share it with you.
- What do you need me to do, exactly?
- You've got a deal.
- Up a hill to the south of here is an Inquest lab. Throw a little mayhem their way, it'll keep them busy.
- What can I do to set them back?
- Sounds fun.
- If you get into the Inquest's lab, nab their data crystals. That'll help us figure out what they're up to.
- Got it. Is there anything I can do around this site?
- Okay, I'll see what I can do.
- My team has been infiltrated by Inquest spies disguised as salvage specialists. Weed them out, will you?
- You have a question?
- Are these Inquest data crystals useful to you?
- What are you salvaging?
- Never mind. Good-bye.
- This was once Rata Sum's primary golem factory. My krewe is scouring the site for useful artifacts, as are the Inquest. You're not a spy, are you? Hmm. Your appearance doesn't suggest it.
- I found these Inquest data crystals.
- Inquest? Spies?
- What exactly are you looking for?
- Hold this position. I'll find the others.
- %str1%! Thank goodness you're here. I fear some of my salvage specialists have been taken by the Inquest. Can you help extract them from captivity?
- Sure. Do you know where the Inquest is keeping them?
- I can't help right now, but I need to ask you something.
- I fear some of my salvage specialists have been taken by the Inquest. Can you help extract them from captivity?
- Sorry, I can't. Good luck.
- You've done well at bothering the Inquest! We've yet to unearth anything of value here, but I'm still hopeful.
- Somewhere inside their lab, to the south. Please, bring them back soon!
- No worries. I'll be back with your krewe members before you know it.
- Ah, I'm afraid so. They have a hidden lab nearby, and send agents to infiltrate my krewe. Think you could root them out for me? It would also bring me great pleasure if you could disrupt their lab.
- Sounds easy. Is there anything else I should know?
- Find the other Preceptors! Gather the agents! I'll draw the Risen to me and keep them busy.
- Fellblade[s]
- The Opticalium is researching the use of light as an energy source. Electromagical conduction is our particular genius. The sparks around our lab are proof of that. Would you care to join our research efforts?
- Perhaps. Tell me more.
- I know a thing or two about that.
- %str1%, our krewe won't forget your help. Our electrical research looks brighter than ever.
- I see I've piqued your interest. We've developed myriad inventions in our pursuit of electromagical domination: generators that produce storm clouds, containers for wild energy, and even a conductrosphere.
- Unbelievable! The Inquest is using Durotl hylek poison for their nefarious deeds. It turns local wildlife into slavering beasts. But fear not, for I'm developing my own countermeasure against them.
- "Motion makes noise."
—Sizza - Horn
- The Inquest is using Durotl hylek poison for their nefarious deeds. I've seen it turn local wildlife into slavering beasts. But fear not, for I've developed my own countermeasure against them.
- Only a specific type of kelp stops the effects of Durotl poison. My current project, the "Countermeasure Harpoon," can neutralize hylek poison if infused with this kelp.