Game text
902,736 entries
- They can't be that bad. Genius turned evil is still genius.
- I've got the first problem. Blaze contamination. How do we clean up after a spill of magical energy.
- Easy. We create negative-field golems that soak up spilled magic and then transport themselves to disposal sites.
- That won't work. Instead, we use ionomasticators that render the magic inert. Brilliant. Hold on. I need to write this down.
- We should have been able to find krewes here.
- I interviewed with Hydrone, Incinergen, and the Opticalium, and then decided to form a krewe of my own.
- Hey! Sorry about your disappointment yesterday, buddy.
- Thanks for reminding me. Skritt-kisser.
- Incinergen Labs have quite an edge over the other two. My gold's on them.
- You're nuts. Hydrone Unit is far and away the better lab.
- Both Incinergen and Opticalium had major setbacks in recent months.
- Put your gold where your mouth is.
- The Inquest is part of our society, but does that mean we have to get along or approve of their methods?
- Eh, we have to be "polite" to the Inquest in the halls of Soren Draa, but out here, we can express our true feelings. Get me?
- The haven hasn't seen this much activity since the Great Golem Uprising of 1284.
- The Inquest Golem Assault Force (IGAF) has been activated. It is all that stands between the salvage specialists and freedom. Destroy the IGAF!
- Destroy the Inquest's golems.
- Veteran Mark II Golem
- Mark I golemites
- The salvage specialists have escaped, but they've decided to destroy the Inquest research pods before they run home. The Inquest's nefarious work must be destroyed!
- Destroy the Inquest research pods.
- Research pods
- Research Pod
- Inquest agents are holding salvage specialists captive. Whatever the Inquest have planned, it will not end well for them. Destroy the cage control nodes to free the prisoners.
- Destroy the cage control nodes to free the salvage specialists.
- Control nodes
- Control Node
- The Inquest are taking prisoners from the survivor's encampment. The golem appears to be mentally controlling them. Damage its power source and deactivate the Inquest golem, before it returns to the lab with its prisoners!
- Drain the Mark II golem's power before it reaches the Inquest gate.
- Inquest's Gate
- Mark II golem's power: %num1%%%
- We'll get through this.
- I'll handle it.
- One of the towers released a surge of cosmo-magical energy that summoned a rogue air elemental. Destroy it before it does any more damage.
- Kill the air elemental that surged out of the power grid.
- Veteran Air Elemental
- Inquest agents have captured the C.L.E.A.N. golem. It's full of chaotic magic, which could be disasterous if left in the wrong hands.
- Destroy the C.L.E.A.N. 5000 golem stolen by the Inquest.
- Through his experiments to create Ooze Booze, Doctor Bleent has brought trouble down upon himself. There's a giant, out-of-control ooze in his camp. Kill it!
- Defeat the giant ooze at Doctor Bleent's camp.
- Get behind quaggan.
- Welcome back to Soren Draa, %str1%. Your heroic deeds have earned you our respect.
- Why do I intuit that you are about to complicate my day?
- Tell me, have you noticed anything...suspicious around here?
- No worries. Just looking around, here.
- Why should I be monitoring for suspicious activity? I'm merely a salvage specialist...
- I know Inquest when I smell them. You'd better tell me everything.
- Sorry to bother you, then. Carry on.
- Oh! These data crystals will help us decipher the Inquest's plans. Thank you!
- %str1% Borderlands