Game text
902,736 entries
- Barely got away. Others did not. No, no no! Chattering got in their heads. Bad leaf man took them! Gone!
- Slow down and start again from the beginning.
- Wait, are you talking about Nightmare Court? Show me where to go, quickly.
- Yeah, I don't have a clue what you're talking about. Good-bye.
- Bad plant men. They came to our camp. They put words in our heads. Tried to make us follow them. I ran. Others taken away. Help them, yes? Go. Now!
- Just tell me where to go.
- Sounds like bad news.
- Our camp, to the west. West, west, west. They went south from there. South! And east, to the caves! Can't hear them. Can't see them. Get them before...just go! Hurry, yes!
- Don't worry. I'll handle it.
- Those bad leaf men, they took my friends into the cavern! They have cages there and make everyone feel very bad things. Please, can you free them?
- Don't be distressed. Show me where to go and I will help.
- Bad leaf men? Wait, you mean the Nightmare Court?
- Yes, the nightmares came. Put pain and chattering in our heads. So much hurt. Yes. Bad leaf men took friends. Get them! Hurry. Go, now! Run!
- Go in the cave here. Here. Go east and follow the path very careful to the place the bad leaf men live. Where they enslaved my friends.
- Yes! Friends hate camp being outside. No! Me, like it. Yes. Very much. Like it just fine. Yes, yes. Many things small. Many things to take.
- You seem perky now that your friends are back.
- Why are they out here if they don't want to be?
- I'm gonna go before you take any of my things.
- Yes. Yes! How did you know? (sniff) Hmm. %str2%. (sniff) Oh, %str1%! You helped friends. Happy to see you. Happy to smell you.
- Questions for Mai
- Don't you know? No? This cave. Leads to Skrittsburgh, yes. Our greatest home! King wants caves to be safe. Here to make them safe. And look for shinies.
- You seem pretty easily distracted. Good luck, anyway.
- The Inquest have succeeded in extracting the druid essence from the desiccated husks at Denravi. They have infused one of their more powerful golems with this energy, and have unleashed the rampaging automaton against the Durmand Priory camp near the ruins of Fort Koga. The Durmand Priory has a number of scholars conducting historical research, but very few guardians and will be no match for this enhanced golem. Eliminate the golem and protect the camp and its inhabitants.
- Save the camp from the Inquest golem.
- Veteran Experimental Golem
- Priory tents%num1%
- Lyssa! Restore the balance of this sacred grove.
- You're sure this is going to work? I never pegged you as the mystical type.
- Grenth! Freeze the hearts of our enemies with fear.
- We need to return the energy to the husks. Hold them off while we perform the ritual.
- We might dress things up with rituals and incantations, but that's because we don't understand all the laws yet.
- Balthazar! Strengthen and sustain our valiant defenders.
- Dwayna! Restore the vitality of the righteous.
- Melandru! Awaken the spirit and return it to your progeny.
- Lyssa! Restore the balance of this sacred grove.
- Grenth! Freeze the hearts of our enemies with fear.
- Experimental Golem
- Surrender—now! Delay—results—in—termin—termination.
- Processing—noncom—noncompliance. Physical—force—now—authorized.
- Annihilate! Abolish! Abro—Abrogate! Annul!
- Execute! Exting—Extinguish! Expunge! Extir—Extirpate!
- Mission—comp—compromised. Failure—immi—nimni—imminent!
- Conquering. Trium—Triumphant. Dominant.
- Arcanist Kera
- Durmand Priory Tent
- Like all other things, even magic follows natural laws.
- Just as I thought! Inquest. Protect the energy core!
- I can't talk now. There's an irate golem smashing our camp. Stop it and we'll talk.
- %num1%/%num2% Champion Mordrem Defeated
- You've come at a bad time. A golem just rampaged through our camp, and now we have to rebuild. Excuse me.