Game text
902,736 entries
- Oh yeah? What about the ones outside?
- Their intelligence drops. They become unstable. Twitchy. Short-tempered.
- Great. Now I trust them even less.
- This place doesn't make sense. The more I catalogue, the more I don't understand.
- Logic and reason only go so far. Sometimes, the old ways are best.
- You brought rituals right? I've got spells and weapons. I hope that's enough.
- Good game!
- Good game!
- Woot!
- Are you sure our camp is safe?
- These lands were once sacred to Melandru. Some believe she still watches over them.
- Great. Another historian living in the past.
- Hey, you finished that book I loaned you?
- Your book? I thought you checked it out from the library.
- Yeah, that's why I need it back.
- This place looks familiar.
- We're walking through history. This wild frontier hid agents of the Shining Blade from their enemies.
- I wonder what else is hiding out there.
- Something about this place doesn't feel right.
- Wherever you travel, tread lightly. The wild is more than what you see and hear.
- Well that doesn't help me much, does it?
- Flikk
- Not now, fool! Can't you see what's going on?
- Ghostly Spectator Davina
- Greetings, mortal. What brings you to walk among the dead?
- Who is Kudu, really?
- Well done. Keep these hazmat suits of yours around. We may need them again.
- Nothing. Never mind.
- An ageless battle. An unending grudge. Guild warriors of days past caught up in their fervor for battle, and unable to rest.
- Unable to rest? This place is haunted?
- Perpetual combat among the dead? I think I'll leave now.
- Yes. Their spirits became so entwined in pursuit of battle and conquest that they found themselves here, locked in combat for eternity.
- For eternity?
- Will do. Although, going forward, I'm considering rental fees and damage deposits.
- Aye. Grenth and Balthazar themselves have no greater reward for their devotees than to spend eternity engaging in the heat of righteous combat.
- Tell me more about this place.
- Well, thanks for the information. Farewell, spirit.
- This was once Fort Koga. Guilds came from all over Tyria to try and control this vital location.
- Why was it so contested?
- When I was alive, the fort was the key to controlling all trade routes. Once other routes were discovered, the guilds took their battles elsewhere. Now, only the dead remain.
- Zephyrite Merchant
• Buy Supplies
• Sell Items - Tier 03 Zephyrite Merchant
• Buy Supplies
• Sell Items - [lbracket]Tier 03 Merchant[rbracket]
- Tier 02 Zephyrite Merchant
• Buy Supplies
• Sell Items - Ah, I could spend the rest of my days answering that, but something tells me you don't have the time. Ask me something more precise.
- Tell me about the history of the Durmand Priory.
- Where is the Durmand Priory?
- How do I join the Durmand Priory?
- No, wait. I want to know more about the area.
- I think that's enough for now. Good-bye.