Game text
902,736 entries
- Will you really let your stubbornness condemn everyone?
- This isn't what Snaff would have wanted.
- Enough! I won't fight you here, but when you least expect it...
- This is no time for arguments.
- I call it perseverence. Don't even try to change my mind.
- You'll see that we all need each other.
- Snaff would have wanted victory, not useless skinbags.
- We are Tyria's foremost scholars of history. We search for ancient lore in an effort to deal with the dragons.
- Snaff was a hero. He deserves a better legacy than this.
- %str1%? Oiche said you were dead.
- Wishful thinking. What's her problem anyway?
- She lied.
- It's not just you. She's been...different for awhile now. She seems to get more cruel with each passing moon. I worry about her. She's started taking trips out of the Grove, alone.
- Is she being wooed by the Nightmare Court?
- I've been traveling throughout Tyria, gathering tales to share. I could regale you with one or three—if you'd like. Which topic would you prefer: bravery, foolishness, or freedom?
- What do you mean, "vision"?
- Arcanic Reactor Waypoint
- Very well. Choose your topic.
- Bravery.
- Foolishness.
- Freedom.
- If you say so.
- There were once two asura traveling together from Rata Sum. As they walked, they spotted a krewe of Inquest coming toward them. One of the travelers ran into the bushes to hide.
- And the other one?
- The other traveler remained and waited for the Inquest to approach. They spoke to him, but seeing no threat, passed him by. When they were gone, the hider returned.
- What will I see if I go through the portal?
- He asked his friend what the Inquest had said. The brave traveler told his companion, "They advised me to never trust anyone who deserts you when you need them most."
- Thanks for the warning.
- Well told.
- There once was a clever bandit who devised a scheme to waylay travelers upon the road. He entered a nearby cave, and from within, yelled for help.
- I assume his scheme worked?
- Yes. Nobles and scholars passing the cave felt pity for the poor soul trapped in the cave. But when they entered to help, the thief killed them and took their possessions.
- Will you and Trahearne come with me?
- One day, the town fool passed by, and he too heard the bandit's cries. He called into the cave, "Stay there! I'll help you!" But, he ran back to town instead.
- Why did he do that?
- He returned with guards who discovered the thief and his victims. The bandit asked the fool how he knew. The fool replied that he had seen many footprints going in, but none coming out.
- There was once a human Seraph drinking the finest ale in a tavern in Divinity's Reach. A scruffy mercenary entered and sat down beside her. The barkeep asked what he desired.
- What did he say?
- The scruffy mercenary asked for a small glass of the cheapest draught. Upon hearing this, the Seraph felt pity for the man and offered to take him to the Seraph captain to see about a job.
- What did the mercenary do?
- He went along, and the Seraph captain offered him a position. But, when the captain placed a contract before him, the mercenary asked what it meant.
- Follow me.
- Broil Cane
- Let's go. Stay sharp.
- Ho-ho! Boom!
- Clear the bridge. She's about to blow!
- Looks like the centaurs are sending a welcoming party. We've been spotted.
- Leave no one behind.
- Shorebluff Camp. Grunts from Nightwatch have tried to take it, but the beach is heavily protected. That's where we come in.
- Shattered Concentration