Game text
902,736 entries
- Auxiliary Waypoint
- Report to Trahearne at Fort Trinity.
- Check on the logging camp.
- Defend the gate.
- Use the first front gate switch.
- I'm not sure how much Priory expertise we'll need out here in the jungle.
- I leave tree research to the herbalists, but our historians have located an old map of the temple.
- I knew this alliance was a good idea.
- Of course you did.
- Defend Fort Trinity.
- Foo, this would never be in deep waters.
- Steam Hulk
- Get a bomb to breach the gate.
- Use the bomb to breach the gate.
- Kill the mesmer infiltrators.
- Place the orb in its housing.
- Take back Fort Trinity's center.
- Check in with Trahearne.
- Help Pact Demolitionist Tonn complete his mission.
- Without a single strong leader, this alliance is a logistical nightmare.
- We need a genius, in other words. Like you.
- Not like me. Me.
- I met one of the Pact's premier explosives experts, an asura named Tonn. I helped Tonn take down a set of Orrian siege towers and discovered just how good he is (and how much he enjoys his work). We need a more powerful explosive to destroy the Orrian bone ship, so Tonn and I set out to acquire one.
- Meet Pact Demolitionist Tonn near the Splintered Coast.
- Escort Tonn's team to the undead towers.
- Before Warmaster Shadowstriker can lead the northern invasion into Orr, we have to maintain control of Stentor Cannonade.
- You are Invisible. Ends if you deal damage.
- Summons Totem • Knocksdown • Freezes
- Krewe Apprentice Pekk
- Krewe Leader Dobbs
- Krewe Researcher Inja
- %str1% is full. Would you like to queue up for it?
- I've been looking forward to meeting you, Commander. I told Trahearne I needed the big guns for this mission, and here you are. Heh heh. Welcome to the party.
- Our friendship grows. There will always be more to do, but this contribution of yours is appreciated.
- Demolition is serious work, soldier...but there's nothing wrong with enjoying your work. So, what are we lighting up today?
- Now that's a fireworks show! That was only a warm-up, though. Things are about to get really interesting.
- The next target is a huge Orrian bone ship that's polluting the waters of the Mire Sea.
- It's a big job. If we used normal explosives, we'd need to fill the ship's hold with them just to make a dent. Very Impractical.
- That hulk is going to require some serious flash and bang. I've got a line on two high-performance combustibles we can use.
- Reginald
- Defeat the imp lord and his empowered minions.
- It would appear we're both a little out of our element in this charr-dominated camp.
- I like the charr. So fierce, so focused on prey. Reminds me of home and hearth.
- Hmm. You experienced a much different home life than I.
- Squeee! Here we go! Portal. Opening. Minions up, up, UP! Nom nom nom! Frozen wasteland mine.
- No no no! Portal. Closed. Not happy, minions. Not happy! Work, work, WORK!
- I've never seen anything like it. There's an imp in there, but unlike the standard nuisances. I'd be extra careful if I were you. It must be unusually powerful.
- I'll check it out.
- Heavy Garrison Gloves
- They told me you were in the area, %str1%. I'm glad it's true. Even as experienced as you are, though, you should be careful around here. You're likely to encounter extreme dangers this far from the camp.