Game text
902,736 entries
- I see you've found our wayward friend.
- The skritt are in trouble. We must lend them aid.
- These rats? Are they your pets?
- All life is sacred, Malyck. Come, let's see what's happened.
- Did you feel that?
- Yes. Some magic is causing the earth to shake. Be cautious and move quickly.
- Something startled them, likely on purpose.
- Agreed. Our enemies are here...somewhere.
- Aiee! Intruders! Help! Help!
- Sit still and shut up. We'll let you go...after we capture the harbinger.
- The Nightmare Court arrived before us.
- Then we'll let them know they're unwelcome.
- Good. Come on, scholar. I'll lead the way.
- Really? Is there some reason Trahearne stays away?
- It was very nice to meet you.
- It's good to see Trahearne once more. He so rarely comes back to the Grove...
- Has the Dream told you anything about Malyck?
- You seem tremendously insightful. Have you forseen anything about me?
- Poor Trahearne! That must be hard on him.
- Oh, yes. Most sylvari simply don't understand his Wyld Hunt in Orr. "Impossible" is a kind word. "Laughable" is more common...
- We joined forces with the ogres of Agrak Kraal and defended them from the horde of Branded creatures led by their corrputed former chieftain, Uldek. The kraal was destroyed in the attack, but we did save the ogres themselves. Chieftain Lagula agreed to join our fight against the Elder Dragons as soon as she helps her people establish a new kraal to call home.
- Malyck feels strange—almost as if he did not exist at all. The thought...frightens me.
- The Dream often whispers of you. Your choices will shape this world. You will know great sorrow—and great victory.
- Will you fight the Knight of Embers with us, Trahearne?
- Malyck is both sincere and determined. A very good friend to have—and he is lucky, as well, to know you.
- Yes. She must be stopped before she uses this information to do real harm.
- What will you do after we defeat the Knight of Embers?
- The Seer's information was of great help. I'm glad you talked me into this.
- I hope we'll see you again.
- I'll find my way home. After seeing this—your closeness—the Dream...perhaps I want that for myself.
- Valiant, hurry to me. We have much to discuss.
- I see only one twin. Where is the other?
- Ceera
- I'll head there at once.
- It's imperative that we stop Tochzotl before he uses the zalisco extract.
- The Ogotl are known for their noxious magical toxins. Fortunately, I know quite a bit about poisons myself.
- Chin up. I'm sure your brother's fine.
- We need to wait for Arlon. We'll want him fighting beside us.
- We can't go without Pellam! He could be in danger.
- Use the turret to destroy the toxic pots.
- Chieftain Tochzotl
- Hylek Poison Turret
- Uh-oh, I know this feeling. It's trying to pull us through the mirror—into Orr!
- It seems your counter-reagent works. See? It clears the toxic fumes.
- That's a relief! Try applying it to the turret. If it works, we can use it to disperse that wall.
- The hylek poisons are extremely lethal. Impressive.
- I see Pellam! Hang in there, twin! We'll get you out.
- Caithe, there's another turret! Use the counter-reagent!
- Skritt Sacrificed
- The hylek poisons are extremely lethal. Impressive.