Game text
902,736 entries
- Now that we've helped you, will you return the favor?
- Not a problem, but I need a moment before we go on.
- Of course. The Sons of Svanir will regret trifling with me. I'll meet you in Hoelbrak after I return the Raven idol to its shrine.
- I'll be there, havroun.
- There's the Raven havroun! We've found our prey, brothers!
- Catch him! Pluck out his feathers and break his wings. A gold for his eyes!
- I've got to visit Raven's shrine first, so don't wait for me. Head back to Hoelbrak and I'll meet you there.
- Right. See you there.
- Risen Chicken[s]
- Avalanche
- Halt, driver! Stop this caravan!
- Get out of the way! Who are you? What do you think you're doing? We are on a tight schedule!
- I am Grechen, Havroun of Bear, and I'm saving your miserable lives. Now, be still!
- I have to finish what I've started, but I'll meet up with you as soon as I can.
- We'll be ready. See you in Hoelbrak.
- What a mess...but at least we're all still alive, and my cargo is intact. Thank you.
- My pleasure. Safe travels!
- We're done here. Grechen will join us when she's ready.
- That's fine with me.
- Grechen's around here somewhere. For someone who shouts as loud as she does, you'd think she'd be easier to track down.
- Don't worry, I've tracked down plenty of bears. Bear's havroun can't be that different.
- I'm glad to see a friendly face, but if you really want to do some good, help clear the road!
- All right, but then we need to talk.
- This will be a great chance for you to see Grechen in action. To stand by the Bear havroun and fight alongside her—you could learn a lot from her.
- I look forward to it. Maybe I can teach her a thing or two in the process.
- Let me know when you're ready, and I'll open a portal to the Spirit World. After that, you're on your own.
- May the Spirits of the Wild bless our journey. Let's go.
- I'm not ready yet.
- Are we all done? I should take this news to the Speaker of Raven. Good luck finding Solvi.
- The "Speaker of Raven?"
- We can take it from here, Weibe. Thanks for all your help.
- Moda the Quick. She's the high shaman of Raven in Hoelbrak, and the wisest norn I know.
- What does a Speaker do?
- Good to know. Thanks again for all your help. I hope to see you again soon.
- They're the final authority in this realm for their Spirit of the Wild. They oversee their Spirit's shrines and shamans, settle disputes, and in Moda's case, keep secrets of the Spirits.
- What's Moda like?
- Secrets? What secrets could the Spirits possess?
- She's smart. Very, very smart. She doesn't say much unless she has to, and she takes everything in, no matter how trivial. She smiles like she knows something you don't, because she usually does.
- Thanks for the information, Weibe. I hope to see you again soon.
- I'd tell you, but then I'd have to kill you and peck out your eyes. Or at least raise you as a minion. Your choice.
- Right, let's avoid that. Tell me more about Moda?
- Right, forget I asked. I'll see you again, soon. With eyes I'll still have.
- I have to get to the Great Lodge and inform the Speaker of Bear about this. I hope you find Solvi.
- The "Speaker of Bear?"
- Do what you have to do, Grechen. We can take it from here. Thanks again for your help.
- The high shaman, Alarrin of the Frost. He's the most powerful shaman in Hoelbrak.
- Good to know. Thanks for your help, Grechen. I hope to see you again soon.
- The Speakers oversee the shrines in Hoelbrak where the Spirits appeared when they led us south, away from danger. A Speaker also settles disputes and represents the lodge to locals.
- What's Alarrin like?
- Tough as nails. He may be aging, but he's still stronger than any three people I know. He likes his turf civil, and he'll crack skulls to keep it that way.