Game text
902,736 entries
- Flame Legion Ammo Runner
- Thanks, Captain. I just hope we find something useful.
- Good work! I'm going to put a commendation for bravery in my report. You did a bang-up job.
- I understand, Salia. I'll meet you at the address you gave me.
- We'll meet you at the property as soon as we're done debriefing. An exemplar's work is never done. At least, not when one reports to Countess Anise.
- Thank you, Mehid. I'll see you there.
- Niilo Wolfskinner: Out of my way, woman!
- Sounds like it was dull until then.
- Glad to hear it. Thanks.
- No, sir. I've had my fill of clowns. I'll see you again soon.
- You've got skill, but I'd rather you use it to fight at my side than to make your mark under the bigtop. Not still thinking about joining the carnival, are you?
- Clear out the ruins.
- You're already holding a Skrittsburgh Special sample. You should drink it before it goes sour...if it hasn't already.
- Gravestone
- I'd like to reiterate that the Lionguard has no ownership claim, and therefore no authority, on this beach or the greater island.
- The inscription reads: "Three joys gave his life meaning: his wife, his country, and above all, his child. May the gods bless and protect our beloved %str1%."
- Say a prayer.
- Turn away from the grave.
- The inscription reads: "Cherished Wife, Devoted Mother, Loyal Servant of Kryta. 'Our life's labor was to make a better world for the children to live in. May our beloved %str1% find it so.'"
- Say a prayer.
- Here's the house. And there won't be any ettins inside—the structure couldn't handle it.
- There could be other temporary residents, though. Best to stay alert.
- Your story is a strange one, %str1%, but a brave one. I think your parents would be very proud.
- Thank you, Salia. Take care.
- It's been our honor to travel with you on this journey, %str1%.
- Thank you, Mehid. And thanks for all your help.
- We should keep looking for clues about your parents.
- You're right, let's keep looking.
- Enemies can't just waltz into our camps and take them.
- Let's go. There are a lot of bad memories here that I want to leave behind.
- Intruders!
- Wake up!
- Get away from the cage. We bought those slaves fair and square from centaurs.
- Ha! Tell those centaur slags I ain't dead yet! They beat me, starved me, tortured me, and tried to sell me as a slave, but I'm still upright...with a little help from this wall here.
- Everything's going to be all right. You're safe now.
- Deborah always said her family'd never forget her. There ain't much left of Falcon Company, but we'll be back...thanks to you.
- She was right. Get some rest, you'll be home soon.
- You never gave up on me. Thank you. I'm lucky to have a hero in the family!
- Rest easy, Deb. I'll make sure the Seraph get you to Divinity's Reach.
- Sure am glad to see the colors of the Seraph! If you and Captain Thackeray hadn't shown up when you did, there wouldn't be anything left of me to rescue. Thanks.
- It's okay. You're safe now. Don't try to talk.
- Nice work. The Seraph will transport these injured soldiers to Divinity's Reach. They'll be given a hero's welcome.
- Thanks, Logan. We'll never forget what you did for us today.
- Usually we try to relocate refugees within the walls of the city. But this one... Let's just say there are a lot of Seraph in our ranks who started as refugees. Now, if you'll excuse me.
- I Got This
- Just don't try anything crazy.
- Quaggan is worried that quaggan got in over quaggan's head. What can quaggan do with all these crabs?
- Just stay clear of their pinchers.
- I think I have everything I need to get started. I'll let you know how it goes.
- Thanks for taking on this problem, friend. I know you'll do what's best for Kryta.