Game text
902,736 entries
- For the next season you will be teamed with %str1%.
- Strong Axe Attacks • Stuns • Protection
- When broken, Gwyillian is stunned and left exposed for 10 seconds.
- Castoran Survivalist Mastery Unlocked
- Open to the section on ablating.
- Freebooter Duelist
- Take
- Leather Straps
- Canach's list of required components for his "device."
- These controls will activate the forging process with all internal components. Proceed?
- Decoded Seer Message
- Bleeding • Leaps
- Vacuum
- Enter the temple.
- "One of the key stages of forging an object of power is the preparation of the individual components." This section contains entries on ablating, extracting, and leaching.
- Alum Chips
- Lieve!
- Temporary Mastery Access
- The receptacle closes on the magitech object, and you hear a deep thrum as the mechanism applies force to it. After a time, the receptacle opens and inside is a raw magitech sample.
- Alchemy! The Inquest figured out how to exploit the stewards... Who knows what secrets they'll extract. I've been researching a number of spells that might help... But, drat, I dropped my spellbook!
- Your expedition team is currently gathering rift essences.
- Meta-events are a series of dynamic events that tell the story of an explorable area. Look for events taking place near this location to contribute.
- Decode the seer texts.
- Backfire. After shadowstepping, you are knocked down. You cannot reactivate this skill until it is fully recharged again.
- Inquest Magitech Component
- Strong Dagger Attacks • Stuns • Protection
- Restless Captain's Armor Chest[s]
- Predictably, Canach and Sayida were arguing about Vloxx when I reached the ruins; it's a wonder they hadn't been ambushed. I managed to at least temporarily disrupt their debate, and we resumed searching for the ruins that the Inquest had been digging around in. We found them soon after, as confirmed by an ambush of Inquest forces still in the area. But almost immediately after dispatching them, we discovered a group of Durmand Priory scholars that were being held by additional Inquest nearby. We liberated the Priory researchers and found out from one of them, Scholar Renato, that the Inquest had been interrogating them about a specific artifact. It seems the Inquest didn't give them enough detail to know which one they meant; maybe the Inquest don't even know what they're looking for yet? We offered to escort them back to their camp, but they were undeterred and insisted on continuing their work. Canach, Sayida, and I conducted our own examination of the Inquest excavation and came away with a few clear conclusions: they're looking for a single, specific artifact; the artifact in question is magically powerful; and they don't know what it is yet. We did our own survey of what the seers had left behind in the area to see if anything would stand out—and got ambushed by one of their defense mechanisms in the process—but weren't able to reach any conclusions. I think if we're going to figure this out, we need a better understanding of what the seers were doing here. We checked in with Scholar Renato to see if he could recommend anyone, and he told me that Historian Meliza is the seer expert back at their camp. Canach also suggested I try to contact Isgarren and get the info from him, though whether he believed it would work or just thought it might be funny to try is unclear. Needless to say, Isgarren still didn't answer. I'm heading to the Priory camp to talk to Meliza now. Hopefully that will give me some idea of where to look next. ***
- Reorient Cube
- Read the mail from Canach.
- Canach? Where are YOU off to?
- The gate needs to be destroyed first.
- Technician
- Find Vigil Scout Premhoc.
- Castoran Crab Treasure Box[pl:"Boxes"]
- Max Bombs
- Worn Seer Tablet
- Unfuse Animal
- I returned to Canach's pub to find Sayida, and I filled her in on the Inquest facility and the presence of Overseer Kuda and this principal biomancer, Sebb. I was still unclear as to who was in charge of the Inquest, but we agreed the only way to get more information was to try following their trail through the caverns. After activity calmed at the facility, I returned and followed the procurement team's circuitous path through the cavern system, eventually leading me north into Twisting Hollows—freebooter territory. Outside a private bar called the Wardroom, I overheard a snippet of conversation—Agent Thessa speaking to a freebooter. I wasn't getting past the bouncer into the Wardroom without a password and a disguise. Luckily, I was able to get both off the nearby freebooters and gain access. Inside the Wardroom, Agent Thessa was in deep negotiations with a freebooter representative called Seamus the Slick (likely a self-given nickname since his negotiation skills didn't seem to warrant it—he seemed mostly interested in acquiring barrels of "swill."). The Inquest agreed to provide the freebooters with weapons and golems, so long as the freebooters agreed to use them against the Hullgardeners—and keep the Tyrian Alliance busy in the process. The Inquest also provided supplies in exchange for freebooter intel and manpower somewhere inland. I couldn't allow the freebooters to use those weapons and golems—they were too dangerous, and they'd tie up even more of our forces protecting Hullgarden. Before following the Inquest's trail north, I made my way back into Inquest territory and tracked down a set of codes that allowed me to turn off the freebooters' newly acquired golems' combat systems. After sabotaging what supplies, weapons, and golems I could, Sayida checked in over comms. With the immediate threat to Hullgarden dealt with, I let her know I was ready to continue tracking the Inquest north.
- Empowered Shield
- Complete the Shipwreck Strand Mastery achievement.
- Insert the metal casing for molding.
- Alum Crystal
- Strong Axe Attacks • Strong Dagger Attacks • Protection
- You deal increased strike damage.
- Trigger Health Threshold
- Read the instructions near the table.
- Echo Adrenaline
- N-no! How?
- Your battle guild for the next season can be changed at any time before the end-of-season lockout.