Game text
902,736 entries
- Backfire. The shield explodes after a short period of time, dealing damage to yourself equal to a percentage of your base health, as well as damaging enemies around you.
- Smash
- Gather Sample
- Collect the Alliance Field Operative Armor Set
- Seer Power Node
- Damn.
- Kalidris wrote to update me on the tengu's continued interest in the Tyrian Alliance. They're still torn over their involvement, and it may take some time until they're decided, but in an effort to grow their bond with the alliance, I was invited to meet with a rare guest from the Dominion of Winds in Lion's Arch. ***
- Adopt a new version of your mounts.
- Gather supplies from Shipwreck Strand.
- A door has unlocked deep within the basilica.
- Wanderlust fires a large projectile that strikes enemies around its target, dazing them.
- This piece of driftwood won't be of any use. Throw it to discard it.
- This will change the appearance of your mount and unlock this mount skin for all characters on your account. Mounts must be unlocked before mount skins can be applied.
- If Vloxx is here, I either convince him to stop, or—
- Free the stewards of their Inquest influence.
- Things have definitely not gone like I expected. Infiltrating the Inquest base went as well as could be hoped for; with some careful stealth, I successfully disabled the turrets that they had positioned around the inner complex. The plan hit a bit of a snag when I encountered the electrical field blocking access to the main building, but I was able to track down the control panel for it—after dispatching the engineer on duty, of course. My presence hadn't gone unnoticed, however, and reinforcements from Kuda were on their way. Still, I had time to get in, get the repair tools, and get out. I expected the next part to be harder, but instead of a chamber filled with Inquest, I found only one: Director Vloxx, who was unexpectedly happy to see me. He explained that he didn't want to kill me; he wanted my help to "save our world." He insisted that he didn't have time to explain, but that his only goal was to "return Tyria's destiny to the hands of her people." And then he provided an infuriating revelation: the Arcane Council didn't just know about the Inquest coming to Castora, they funded the expedition! I need to find out what Ludo knew of this, if anything. I wish I would have had more time to press him for details, but he simply handed me a comms device, promising he'd be in touch, and insisting the Inquest couldn't see us together "yet". Before I could object, he was gone, leaving me to dispose of Kuda's reinforcements. Luckily, I was able to find the repair tools for PTM and then exit through the nearby teleporter. I've stopped for a breather, but I'll be headed back to camp soon. I've got even more questions now than I left Shipwreck Strand with. Hopefully PTM can provide some answers. ***
- You take increased strike and condition damage.
- The Priory camp was in disarray when I arrived, and Historian Meliza was too preoccupied to talk. I was able to assist Scout Hiorr and Magister Sirkk, however, and get things to a more amenable state. It seems every place we visit on Castora has its own set of problems. I finally got a moment to speak to Meliza. She was eager to help, but needed more artifacts to examine to provide any new insights. I set out to gather as many as I could from the sites she listed and brought them back. They seem to be promising finds, and Meliza is confident that many of them are ritual objects, pointing to a religious significance to Castora. But more detailed information is just going to take time. I updated Sayida, and she says it's time to track down Isgarren. I can't say I disagree, although I'm not thrilled about it. For now, I'm taking a breather while I work up the tolerance for him to ignore my call again.
- Jazz Hands
- But what brought them all here specifically? Was it merely to witness the rite?
- The preparation station is ready for use. The available functions are ablating, extracting, and leaching.
- Complete one of the explorable paths in Honor of the Waves to help the Shark Spirit.
- Pedestals activated
- Good luck figuring it out.
- Acquire this relic from the Visions of Eternity: Act 1 Mastery achievement or the Visions of Eternity reward track.
- My story continues here...
- Gnarled Boar
- Tyrannus Man-Eater
- One less knife in the Inquest's belt.
- And they took out our last drone... Damn. We need to vacate. Inquest reinforcements will be on top of us in no time.
- The lute is playing in the background.
- Thanks.
- The flute is playing in the background.
- Arrows Restored
- Your expedition team is currently gathering supplies from Starlit Weald.
- Skimmers are smart and versatile; they can be trained to hunt, track, participate in combat, carry a rider, and even make deliveries.
- Yank on the rope to pull an ally out of the sea to safety.
- Castaway Salt
- Lesser Ley Infuser
- What are you... Wait. No! Don't hurt them! I don't need you! I don't need— (screams)
- Number of Hammers
- Double-click to open.
- The Iron and Flame Legions worked together to create a brazier of radiant flame. The guardians who wield it are called luminaries.
- Thank you for purchasing the weekly Visions of Eternity Launch Supply Drop. Here's this week's delivery. You can expect a further delivery each Tuesday, with all packages available by November 25, 2025.
—The Black Lion Trading Company - Freebooter Raider
- Your notes documenting what you know about Castora, the seers, and Ancora. Putting it all together illuminates promising locations to discover more secrets.
- You understand nothing of sacrifice. This place is not for you!
- Shield Progenitor
- Isgarren, you hearing all this? Any ideas?
- Take