Game text
902,736 entries
- But not before the mursaat turned on you and your little dress-up club. Slain on the bloodstone like pigs to slaughter.
- Astral Ward Mage
- Descend the Spire of Redemption.
- Bruce
- Total racers finished: %num1%
- You two had best be getting on your way. Time being of the essence, as it is.
- Need plant. Fix tummy troubles. Uuuuugh...
- Idgi
- Attacking Kryptis removes the scent masker. Return to Eurydice to get another spray.
- Stamp you out, I will.
- If what those Astral Ward folk say is true, it looks to me like we've got more false gods on our hands.
- I wait to the east, high on the cliffs.
- Probably? The most important thing is that you are safe. Of that, skritt is certain.
- Deimos's gaze appears to be fixated on you.
- Oooh, there's so much here to analyze! I can't wait!
- Daily
- We'll check the samples of known creatures against our first batch to rule out any faulty evidence. Hop to it, we shall!
- Interesting Rock Pile
- —Design Special Thanks—
- We cannot stand before the beast—the stranger's blight is too strong. We must retreat!
- A fierce creature, but its time is over.
- Straightforward as always, Dagda.
- Thanks. With a better understanding of the area, our chances for survival go up. Respect the isle's boundaries, we must.
- Fallout from a bloodstone explosion? It looks like this one was controlled, at least. Could've been a lot worse.
- (growls)
- Sorry we couldn't kill them.
- Channel the power of the Heart of the Obscure to disrupt Eparch.
- Your control effects last longer and are more effective against defiance.
- Interesting. Back to my other questions!
- Mmm, yes, that sounds positively irresistible. Just like you, darling.
- Feral Warclaw
- What exactly are warclaws?
- After quelling the threats, we navigated further into the forest. We caught an Astral Ward signal—a distress call. A couple of ward scouts were being attacked by something, and that something sounded big. We followed their trail, defending against attacking creatures as we made our way through the trees. When we eventually caught up to the two Astral Ward members, they were fighting for their lives against a strange beast. A warclaw, I think? I didn't think they left the Mists. Before we could make a dent in the beast, a hunting party of kodan hurried into the fray. The allies we'd been seeking came right to us. Their leader motioned for us to halt, directing us to calm the beast by other means. She gave us a salve to do so, and to our surprise, it worked. Once everything in the clearing had settled and the beast was calm, the lowlander inspected the two Astral Ward members. She cautiously introduced herself as Barbed Vale and offered to guide us to their village before dusk; the forest would become even more dangerous after sunset. Her underlings quietly and carefully watched us as we departed for the village. ***
- Sorry we couldn't kill them.
- Use your warclaw's Sniff skill to find the creatures trapped in rubble.
- Exactly.
- Neutralize Bloodstone
- Used to gather all plants. Unlimited use.
- Mia
- Check in with all your friends and allies in the Wizard's Tower.
- Town Record, 1069 AE
- —Internationalization External Teams—
- Oh, Wayfinder! I've decided to give a quick lecture. The Kryptis are fascinated with Tyria. Want to pick the topic?
- Maatkare the Cold
- Suspicious Structure
- Back, you are. How's the spear? Weight feel good? If you need more practice, try these targets. Make enough progress, and maybe I'll pass a good word along to the Claw.
- Defeat General Ignaxious, Knaebelag the Terror, and Eparch in Inner Nayos
- Do you think it will last?
- Belly rubs are a sure way to make fast friends of the journeykit.
- Gather supplies from Skywatch Archipelago.