Game text
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- _The Beginning_ *Foreword by Isgarren* It is with little surprise to those in the Astral Ward or Wizard's Court that a great deal of the magic and phenomena that surround us are of seer origin. While many of these secrets should remain just that—secret—it is critical to understand the nature of the wizards' magic in order to successfully navigate your time in this organization. Every day, in some unique way, you will be interacting with these powers. Some of these spells and curses are harmless, but some could kill you on the spot should you not approach them with the utmost respect. Seer knowledge is not like anything you've experienced before. The easiest place to start would be, well, myself. Being one of—if not the only—remaining seers left within the bounds of Tyria, I am something of a phenomenon. Similarly, the ritual process that allows one to connect with the flow of magic that sustains this world and become a "wizard" (the most appropriate translation from our original tongue) is of the same origin and requires a great deal of blood, time, and focus to complete. In this book, I will walk you through my anecdotal experiences and opinions surrounding these magics so that you are prepared to face the many obstacles hidden throughout the halls of Amnytas.
- Double-click to read.
- Recipe[s]: Relic of the Krait
- Never mind.
- Nothing at the moment.
- I'm off to Snowden Drifts, then.
- (groans)
- Rock
- Keeping Eparch away?
- What are you doing out here?
- All right, fair enough.
- Read
- Routine Check on Mabon Market
- A shimmer of mysterious energy hovers over an empty slot in this bookcase. The books on either side of the empty space are titled "Eternal Verities (Unabridged)" and "Excellent Spells for Novices."
- Well good luck with that, I need to get back to the fight!
- I'm here if you need me.
- C-Commander. (clears throat) Hello. If you'd like to discuss the effects of the dragon cycle on Tyria, I...I am that...person.
- Touch the second glowing node.
- Deldrimor Dwarf
- Zinn's Journal
- In case there's any artifacts or dangerous objects. It's meditative for some—being around his things. Not for me, though.
- A bit of a one-sided bargain, but understandable.
- Empowered Malice
- The Waylit Lantern
- Trying to keep my sanity, mostly. I'm still waiting for word on what the assignment is here. Something about setting up monitoring equipment.
- They're resilient—they'll bounce back from this. But I'll admit, I do worry about what will happen in the coming battles. All I can do is try to protect them and hope for the best.
- Collect Chak Energy
- I need to find a way to douse those flames.
- Infuse a Xunlai electrum ingot with the power of this location.
- Disgusting. The dolt follows Eparch without a thought.
- Dwarven history? Time to pay Ogden a visit.
- Oh, if you're headed into Dagda's quarters, be careful. She's incredibly...intentional. Everything has a place. She'll notice if you move anything.
- The cat mews expectantly. It seems interested in Caladbolg.
- Love to hear your thoughts on Mordremoth.
- The spire being Isgarren's barrier between us and the Mists?
- Hang in there, friend.
- Speak to Von Delverunner inside King Jalis's Refuge.
- Repelled %num1%/%num2% Incursion[s]
- Return to Timin.
- Anything. I'm trying to better understand who he was.
- What caused the storm?
- Waylit Family Lantern
- Littered with Kryptis. All over the place. We're holding the line, sure, but it'll turn into a war of attrition quickly.
- Wizard's Vault Objectives
- Petrify
- Cantha has always been defined by the risks we are willing to take. Sometimes we reach too far and grasp something we can't truly comprehend. But despite their mistake, redemption is still possible.
- Read
- Did you come from Amnytas?
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- Read