Game text
902,736 entries
- Just... Let's get on with it.
- You are, at least, the twenty-eighth all-powerful entity to ask me that question. So yes. Willing and ready.
- Fire your arrow cart at the target area. Arrows that hit cripple the target.
- Bolstering Brew
- You drop yours.
- Defeat the ambush!
- Your connection to the Essence of Valor has given you greater combat abilities against vigilance. Night Terror can now be used on creatures of any essence.
- Can Jormag eavesdrop on us?
- Then let's cut him off!
- Thought you'd never ask!
- Collect Charr Commendations for the legions by defeating Dominion forces and accomplishing objectives in the Drizzlewood Coast. Speak with a quaestor in any allied base to change which legion your commendations go to.
- Efram! Efram, where are you?
- Cache Keepers disperse in: %str1%
- Smodur's war crime drove Efram to the edge. But there wasn't time for our band to collapse into infighting, especially after we finally got Ryland to the table. So I intervened. Ryland's commitment to his mission was steadfast, but so was his loyalty to Cinder. Just when Crecia was making Ryland see reason, about to force another compromise through her sheer force of will, Smodur executed Cinder. Any chance we had to bring Ryland in was lost along with Cinder's lifeblood. Ryland fled, and we gave chase...directly into Bangar's Frost Legion forces. Once charr, but not any longer. Now they're proof Bangar's close to waking Jormag. They set upon us with overwhelming firepower. In the end, we were forced back across the river, our spirits even more battered than our bodies. Malice revealed that her Ash Legion "defectors" were double agents sent to find a way across enemy lines. But for now, all we can do is wait.
- Yes. We will.
- Are they still corrupted?
- Follow Detective Rama.
- If you were hoping to take me by surprise...
- We are! Stop talking and hit the damn thing with a fireball or something!
- (sighs) Three totems, three fickle Spirits of the Wild. What could go wrong?
- But the Owl Spirit is dead. How are you going use its magic?
- NO! C'mon, we need to free them!
- Their weapons are shielded, so you'll have to use our EMPs to break through before attacking.
- Keep at it! And remember to blow up those shields with EMPs to do serious damage.
- Use
- Not yet, no.
- Champion, I'm so glad to have you back safely.
- I keep thinking about how we used to go down to the lake when we were cubs.
- Push them back! We can't let them take the camp!
- [null]
- Firestorm
- Imbued Holographic Hunter
- It's a sensual chartreuse. My, how its delicate beauty enthralls me. Eliminate it! ...In a respectful manner.
- Shouldn't be a problem. My elemental magic should make short work of them.
- Stand down.
- And what will you be doing?
- She helped us fight Kralkatorrik at Thunderhead Peaks. Where is she?
- We're charr. And you're the one hiding in a tank. Legions! Finish it off!
- Cone of Flame
- And then? My sister's gone. Half my warband's missing.
- That bad, huh?
- If you're inside the keep, I recommend covering your ears...now.
- You are, at least, the twenty-eighth all-powerful entity to ask me that question. So yes. Willing and ready.
- Ice Laser
- And what will you be doing?
- But the Owl Spirit is dead. How are you going use its magic?
- Shoot
- Special Mission: Clear the Fort
- Timekeeper Weapons
- Smodur—!