Game text
902,736 entries
- Savor this feast while you still can. It's paid for by blood, doomed like the self-serving glory norn you are.
- Blood fairly spilled in the name of Wolf.
- Your ancestors would shudder at your shameful excuses.
- Their attack has failed. Our sanctuary remains safe.
- Koda's will shall always surpass the ice dragon's malice.
- The Modniir centaurs are the leaders of the centaur alliance. They're stronger and meaner, and they have absolutely no pity for their enemies...or their allies. Their War King is Ulgoth the Mighty.
- After the Modniir were driven from their lands in the Northern Shiverpeaks, they scattered. Two hundred years later, Ulgoth united them, then used the reunified Modniir to dominate the other two tribes.
- That vast sucking noise was the delightful sound of you owing me your life.
- Thank you, Larra. Tegwen's safe, and we know better than to use the mirror again.
- The Arcane Council? Headed up by High Councillor Flax? The ruling body, overseeing all krewes and peripheral research endeavors? Don't worry. You're unlikely to ever encounter any of them.
- Crusader Aoife
- Risen Wizard
- The balance has shifted.
- Toward chaos, or order?
- Toward starboard.
- We should add ballast to the port side.
- Zhaitan will turn your corpses into its soldiers! You'll never take Orr.
- Foolish living beings. Orr is for us!
- Destroy their vessels! Drive them from our shores!
- Strike fear into their hearts and sink their ships! Zhaitan will consume them all!
- Would you like some help collecting artifacts?
- With the Risen constantly swarming these ruins, only a fool would try to set up camp here with anything less.
- We've got to clear the beach or we'll never be able to take Orr.
- I'll guard the landing craft as best I can, but the Risen need to be wiped out.
- The Risen have littered this shore with hazards. Be wary of their mines and weapon emplacements.
- Thorns, they've destroyed all our landing vehicles. Fall back, team! We need to regroup.
- We don't know what we're heading toward. Our path promises many dangers.
- As we knew it would. I'm not worried. We'll do our best, and it will be enough.
- Terrifying, isn't it? To think how close the Voice comes to knowing Koda.
- It may terrify you, but the bliss of knowing Koda, as ephemeral as it might be, would drown all your fears.
- Either way, only the most centered can survive such beauty and terror.
- Will you tell quaggan about the big kodan bear that makes your ice homes, please?
- Our homes are called Sanctuaries. Koda gave them to us so we could travel the world and observe his work.
- You make Koda do all the work? Quaggan believes work should be shared.
- You travel the right path, quaggan.
- I asked for ale! Why am I drinking yak's milk?
- Are you calling my ale weak, old man?
- No, I'm saying you milked a yak to fill my mug. Bring me something stronger!
- Reunited them?
- With the size and strength of all three tribes, Ulgoth seeks revenge on those who crushed the centaurs over two hundred years ago. He has vowed to kill or enslave as many humans and norn as he can.
- What more do you want to know?
- Tell me about the Tamini tribe.
- Safe...in a manner of speaking. That cursed land will haunt me the rest of my days. It held so much despair.
- Try not to think about it. Stay near the Pale Tree for a while, and rest in the Grove. In time, your spirit will heal again.
- Quaggan is hungry.
- Quaggan is too.
- You want to play "Quaggan Quaff"?
- Not if I have to drink quaggan ale.
- No, we use our own ale. My cousin plays this at quaggan events.
- We have to drink a flagon of ale every time a quaggan says "quaggan."