Game text
902,736 entries
- I understand the basics. What kind of advanced knowledge can you share?
- Ha! Agreed. But if you happen to take a tank out for a spin again, and feel the need to trench Zhaitan's front yard, count me in.
- Then it's time to shut her down for good.
- Deal. Now let's get this column to the Western Colonnade.
- "Never know what you'll step in around here."
— Kennelnaster Warsnout - Warhound Clompers
- Story Instance: The Waypoint Conundrum
- Warhound Treads
- Nothing like a plank of good ol' Krytan hardwood, is there? Makes a nice "thunk" sound when you hit someone with it.
- I just wanted to say thanks. That's all.
- Kill the jotun abomination destroying the Priory camp.
- Champion Jotun Magekiller
- Jotun Magekiller
- The magic of my ancestors flows through this blade.
- Hear me, ancient ones!
- Lend me your power to avenge my brothers!
- No! Stop! Aaah!
- Folks just don't appreciate my work. That's the problem. I try to be nice, and they just throw my gifts all over the ground.
- A label on the side of the jug says, "One serving per head."
- This Ghostbore musket combats Ascalonian ghosts and inhibits their regeneration.
- Word is they're stealing they've been stealing centaur suppplies as well as harpy eggs. If you help them out, they may share with you how they've been able to get in and out of the centaur camps.
- Number of villagers punished for not doing what they're told.
- People always talk about wanting weapons made of rock or metal. Me, I'd take a solid wooden plank any day. It may not have the staying power, but it has versatility. You interested?
- This appears to the entrance to an ancient dwarven tomb.
- Unlock the tomb.
- Open the tomb.
- Leave.
- This appears to be an ancient dwarven tomb. It has recently been opened.
- You open the tomb door. You hear movement from deep inside. It looks like a giant wurm has taken up residence in the tomb.
- You try to pry open the door, but it will not budge. Perhaps you need a key?
- Open Tomb
- Underwater Tomb
- Loot
- Treasure Chest
- Retrieve containment crystals from the skritt and return them to Scholar Dane.
- Time left to study crystals: %str1%
- Skritt
- Scholar Dane
- I have enough crystals to close the portal. Now, if somebody can hold off those creatures, I'll perform the ritual. Will you help me?
- I'll protect you.
- I have to go.
- The skritt can't seem to resist shiny objects—even when it gets them into trouble.
- They don't sound very smart.
- That's good to know.
- I'm ready to perform the ritual. Can you protect me while I seal the portal?
- Of course I can. Let's go!
- Perhaps not, but I like their unbridled enthusiasm. Their simple view of the world intrigues me.
- Simpleminded, you mean.
- I'd best be going.
- Only when they're alone. In groups, they're actually quite intelligent. They could even out-think you.