Game text
902,736 entries
- You're in for it now! I will fold, spindle, and mutilate you!
- Hmm. This area has never been associated with Very Old Energy. Most peculiar.
- Oh boy, the sludge is about to hit the flywheel.
- Stand by. I'll get this door open and we'll finally see what we're dealing with.
- Oh, great. Inquest hooligans!
- Is that all you've got? I've made sturdier golems in my sleep!
- Does any of that gibberish mean anything to you?
- No alarms yet. But stay alert. The Inquest doesn't trust anyone—not even its own people.
- Teyo's turret is down. I wonder how tough she is when she can't run.
- Where did everybody go? And what's that over there?
- Why does the Snaff Prize always turn into a circus? It's not even a fun circus. (sigh)
- Right! Now let's go turn Plunka's face into one big bruise!
- Why don't you save us all a lot of trouble and give up?
- I saw your flare. Nice work. Now let's see if we can talk some sense into that idiot Mink.
- Okay. Let's find those blueprints before Kudu returns to spoil our fun.
- Stealing technology, threatening innocents— standard Inquest procedure, but this time they crossed the wrong genius.
- The stink of evil emanating from this place is invading my head. Let's find the relic so I can go take a brain bath.
- The Council is in session. It won't be easy to get in to see them. Let me do the talking.
- Okay, I'll check with Councillor Haia about her blueprints and meet you back at your lab.
- The golems explode on ignition. We can use that against these thugs!
- That's it, the door's open. Get inside, quick!
- Good, we're getting there. Stay alert. Give us the heads-up when it's clear.
- I'd bet anything the Inquest are behind this. Villainous chicanery: it's what they do.
- Focus on recovering the artifact. Less chatter, more fighting!
- Pol was last seen right where we're standing. He can't have gone far.
- One more room to go. We need our privacy, after all. Now go do your thing!
- We'll wait here, you clear the place out. Can't have all those innocents cluttering up the place.
- Keppa's just down the road. Let's go!
- Plunka's inside. And we get to beat Kudu's whereabouts out of her.
- I'm bored. They're all grouped together, so what are we waiting for? Hey! Golems!
- Good, you got my letter. Gorr's just about to start his presentation. This should be interesting.
- Ha! Go ahead and run! It won't do you any good.
- We have a clear shot at the teleporter turret. Get it!
- Here come some of Kudu's lackeys. Time for a bit of fun.
- That was too easy. Kudu's using an outdated operating system. And he calls himself a genius.
- Good work. Those Oolean algorithms are useful for more than just energy detection, eh?
- The gates are opening. Go, go!
- Have a look. I've assembled the blueprints side-by-side so you can examine them.
- You have the coordinates of the VOED signal, correct? Lead the way.
- You're looking a little wobbly, dear. Did that scramble your brain waves?
- Well, that doesn't sound good. Not good at all.
- Kudu is out testing his prototype. This is our best chance to re-appropriate the blueprints.
- Scatter! It's a trap, and not even a very ingenious one.
- What do you think of that pompous...er, hi, Varkk. We were just talking...about someone else.
- More lackeys approaching. I'm going to enjoy this.
- Yeah! Scratch one cubist golem!
- Don't worry about Kudu! Concentrate on his creature!
- This has gone far enough, Teyo. We're taking you down.
- There's too many! Get on the turret and drive them off!
- Huh. An old Mark 12 Levitation Bridge. I didn't know they still used these. Hang on.