Game text
902,736 entries
- Break Free
- A strong melee attack that applies agony and vulnerability.
- Fire Cannon
- Collect Honeycomb
- Pilot Mode
- A twirl from the princess doll in the vicinity of the roses releases their noxious fumes.
- Complete any two of the renown hearts in the Sandswept Isles.
- Dyes
- Ghiwane's Music Box (Tradable)
- Desolation
- +5%% Boon Duration
- Light Up the Sky
- You said you were "competing" with natural predators for prey?
- Venom Duration
- Complete a bounty within the Sandswept Isles.
- YOU owe ME? Look, I made some mistakes, and I'm paying for them. But you don't owe me a damn thing.
- Roller Beetle Mount Required
- Gourdon the Racing Choya
- Use a recording device to make a recording of you defending Atholma from the storm.
- Shiverpeaks
- Impale
- Well, looks like we've hit a dead end. The portal puzzle was a clever idea for an intelligence test—Blish really knows what he's doing with the portal tech. Unfortunately, it looks like the specimens aren't showing any special intellectual capacity. I wasn't the only one expecting positive results due to the Balthazar energy absorbed by Kralkatorrik. A note: I'm starting to worry about housing the Branded specimens here. It's not just that they're extremely aggressive. I think there's strategy involved in their behavior. The other day, it really seemed like they were trying to trick me into leaving my notes in their lockup—notes that include the codes to the locks. Am I being paranoid? A thought: maybe we should be testing their strategic/tactical capacities rather than their intellect?
- ((878151))
- Shatterer Defiance Bar Success
- Arm Smash Left
- Time
- ((878156))
- Cadavers, mixed, fresh—3 dozen Live specimens, branded—1 dozen Live specimens, normal/healthy—10
- Nightingale's Music Box (Tradable)
- Dyes
- Short Circuit
- The sword...you have to go after it.
- Dyes
- Mystic Forge Skritt
- Guest Appearance
- Your bounty target has escaped!
- Unable to Move
- Enter Argon Garrison.
- Inquest Sentry
- Clear out the ectoplasm.
- Impale
- Your bounty target has been defeated!
- ((878182))
- Exit.
- Clear Awakened to secure the site:
- Glyph. Gain a chance for spells to inflict a condition based on your attunement.
Fire: Burning.
Water: Chilled.
Air: Weakness.
Earth: Cripple. - Travel to the mysterious charr's village.
- week
- Conjured Barrier
- Immune to damage. Reflects incoming strikes.