Game text
902,736 entries
- Now he means to make Branded of the entire kraal...and our pets. I have to get back and warn them.
- Jonkor
- Thank you, Shashoo. Quaggan is Varonos Narrijoo, leader of this pod. And you are?
- We're the ones who came to help. Tell us about the problem in your own words, Varanos...which I bet will include lots of "oooo" sounds.
- Quaggans need food, or this clutch of eggs won't survive. But anyone who goes to forage in the gathering grounds never comes back! Fooo.
- Whispers Agent
- We'll investigate for you, starting with the path your gatherers took. That's where we'll pick up their trail.
- Coo! Quaggan agrees. If you meet Shashoo on the shore, she'll show you to the mountains where the gatherers disappeared.
- Apply Might to your active mini causing them the attack for more damage.
- Varonos Narrijoo
- Shashoo
- Thank you, Shashoo. Quaggan is Varonos Narrijoo, leader of this pod. You are from the Durmand Priory?
- Thank you, Shashoo. Quaggan is Varonos Narrijoo, leader of this pod. You are from the Vigil?
- Johan's Leather Shoulderpads
- Hoo. The gathering grounds are just up the mountain. Quaggan apologizes in advance for being so slow on land, but it won't take too long.
- We'll get you there. But tell me, why do your gatherers roam so far from the lake?
- Bad ice. Quaggans fled south to escape it, but the bad ice followed. Now, it's making the lake too cold and too sick to support fish...or quaggans.
- Bad ice, eh? I'd call it ice dragon corruption. Any chance you could move again, find someplace truly safe?
- Not until quaggans' eggs hatch. They can't be moved and must be tended carefully, or this generation of quaggans will be quaggans' last.
- Can't go, can't stay; that's a tough position to be in. We'll deal with your bad ice problem shortly, but for now, let's find these missing gatherers.
- This is serious, Shashoo. That corrupted quaggan will make more bad ice and bring more of Jormag's minions down on your village. You have to evacuate.
- Boooo! Quaggans can't leave until the eggs hatch. We need to talk to Pastkeeper Oldoo. He knows many powerful defensive spells.
- That's a start. A strong defense is always good, but a strong offense might be better. Can your people fight?
- In battle, quaggans lose control. Quaggans don't like to fight—except Baroosh. He prefers it. It embarrasses the village, so he lives alone. If he came back, he might make a difference.
- Priory Explorer
- What do you think, partner? Should we bolster the village's defenses, or recruit their best—and only—fighter to stand with us?
- Hey there, Explorer! Isn't it great getting promoted? Anyway, the skritt have been acting very strangely out near the Feral Dens, and the Priory wants us to look into it. It seems the skritt have found something important, but it's so hard to get them to be clear about anything. All we have is "big," "dragons," and "dwarves." Who knows what that means? I'm sure we'll find out, though. See you there! —Magister Sieran
- I crashed my battlesuit, but I was able to salvage enough from it make a decent weapon. Interested?
- Research Project
- That's a start. Defense is great, but we have to consider preparing a solid offense, too. Can your people fight?
- We've got another mission, Crusader: the skritt out near the Feral Dens are in something of a panic, and it looks like the dragons' minions are involved. Whatever's going on underground, it can't be good if creatures with brains the size of walnuts are afraid. Meet me there, and be sure to bring your weapons and your patience. —Warmaster Forgal Kernsson
- That's a start. Defense is good, but offense is better. Can your people fight?
- Unlock Progress
- Orrian Mine
- Ftokchak
- Take a look at this, Gara. Do your gods take people to paradise and leave their bones behind?
- No. This should prove that the false god is eating the offerings we send.
- But the false god will keep coming. If we don't give it the offerings, it'll come to us for its food. And it won't come alone.
- Take a look at this, Gara. Do your gods take people to paradise and leave their bones behind?
- No. This should prove that the false god is eating the offerings we send.
- But the false god will keep coming. If we don't give it the offerings, it'll come to us for its food. And it won't come alone.
- Take a look at this, Gara. Do your gods take people to paradise—and leave their bones behind?
- No. This should prove that the false god is eating the offerings we send.
- But the false god will keep coming. If we don't give it the offerings, it'll come to us for its food. And it won't come alone.
- The tournament is nearly over! But there's still time for you to participate.
- The Risen has taken the Vigil's beach camp. Fort Cadence remains under Vigil control.
- You must beat three challenges: Vision, Words, and Might. And unless the high priestess says otherwise, you must beat them alone.
- Vision, words, and might: three things every field agent has in abundance. Leave this to my friend here. We've practically won already.
- Our hope is to keep enough of these creatures alive to repopulate Orr if we can ever manage to drive out Zhaitan's corruption.
- I'll stay alert. Thanks.