Game text
902,736 entries
- You don't scare me, Blinky. I've already seen the horrors of Orr firsthand.
- Lightbringer Tybalt Leftpaw
- What in the name of Balthazar's horned helmet is wrong with you, guardsman? You're yammering away like a skritt caught red-handed.
- Aw, we were just talking. No harm done! I never mentioned the commander's letter or the pirates.
- Straighten up and call me "sir," or you'll find yourself transferred to the Blackhold Mines.
- Y-yes, sir! I'm sorry, sir. Please don't tell the commander, sir?
- You're lucky the commander's retired to his room, soldier. You'd better do the same, before I change my mind on that transfer.
- Jackpot! These guys are no match for professionals. They fall all over themselves.
- Sounds like the commander has a letter in his room that we need to see. I'll make a distraction. You sneak in while he's busy.
- Ministry Sergeant
- Ministry Guard
- You have a way with people. Not bad. Squeeze them a little, and these villagers leak information.
- So Demmi was with friends here, but then disappeared. The Ministry Guard appeared right after she vanished.
- It makes sense that her father, a powerful minister, sent the guard to bring her back. But they're still here, which means they haven't found Demmi yet.
- Hm. We also know the Ministry Guard commander was angry about a message from an unknown source.
- The Guard has answers we don't have—it's time to know what they know.
- The Flame Legion and dredge will regret trying to eavesdrop on you! Recover and turn in audio logs from sonic periscopes in Wayfarer Foothills, Snowden Drifts, Plains of Ashford, Diessa Plateau, and Iron Marches.
- They're all at the tavern. If we can get them drinking and talking, they'll spill the apples. Let's go.
- Here we go: "Greetings, Commander...blah blah Demmi Beetlestone in our custody...ransom..." Ransom? Ah, slag iron!
- And who sent...ah, here. "Cordially yours, Captain Jaine of the Jackdaws." Demmi's been kidnapped by pirates! Cool! I mean...interesting.
- That explains why Demmi didn't make her meeting with the order. Does the note say where she's been taken?
- Shoot a wide cone of shrapnel and bleed foes.
- If we disguise ourselves, I bet we can slip right in. If they notice, we'll pass ourselves off as a couple of new hands. I'll scrounge up some Jackdaw clothes and meet you there.
- Of course not, but the Jackdaws dock on the far shore of the lake, to the north. We should check there.
- Vent a healing mist, regenerating yourself and allies.
- Belt Gas
- Undead Cow
- Current Bonus:
Increased Chance of Crafting Critical Success = 6%%
Faster Endurance Gain = 3%%
Bonus Gold Per Kill = 3%%
Maximum Health Increase = 3%%
Chance for Additional Gathering Node Uses = 6%%
Increased Defense Against Monsters = 3%%
Bonus Experience Per Kill = 2%%
Healing Effectiveness Increase = 2%% - We can't give up hope, Trahearne.
- Current Bonus:
Increased Chance of Crafting Critical Success = 6%%
Faster Endurance Gain = 3%%
Bonus Gold Per Kill = 3%%
Maximum Health Increase = 3%%
Chance for Additional Gathering Node Uses = 6%%
Increased Defense Against Monsters = 3%%
Bonus Experience Per Kill = 3%%
Healing Effectiveness Increase = 2%% - Current Bonus:
Increased Chance of Crafting Critical Success = 6%%
Faster Endurance Gain = 3%%
Bonus Gold Per Kill = 3%%
Maximum Health Increase = 3%%
Chance for Additional Gathering Node Uses = 6%%
Increased Defense Against Monsters = 3%%
Bonus Experience Per Kill = 3%%
Healing Effectiveness Increase = 3%% - Warmaster Forgal Kernsson
- Welcome to Ebonhawke, Recruit. I—by Raven's wings! What in the Mists is happening here?
- The Ebon Vanguard stopped the demolition team, but Renegade forces are attacking everywhere from here to the central plaza.
- Who are these Renegades? What do they want with Ebonhawke?
- We have to get to the city's central plaza. Turn right, head down the road and through the crossing. You'll see a big statue at the center of the square.
- Commander Samuelsson
- Pact members alive
- Your timing was perfect, Warmaster Kernsson. I can't thank you enough.
- New tactics may signify a new leader. You think they finally found a shot-caller with half a brain?
- Look at this place! It must be tremendously old. Centuries, even.
- Older than that. The dwarven civilization lasted for more than two thousand years, and this might be one of their first structures.
- It's so sad that the dwarves all turned to stone and went to fight the dragons. Sad, but brave.
- You're absolutely right. First, we have to cross that windy bridge. I can use my magic to fly, but you'll have to foot it.
- Steag Frostbeard? I've heard of him.
- Did you see what happened when the blade cut his friend? It turned that norn into a monster.
- Yarr, me hearties! I'll wager my buddy here can drink you foul-smelling lot under the table! Now, who's got the guts to challenge us?
- Who are you scoundrels, and what's your wager?
- I'm...I'm Two-Tibs A'whisker, and this is...uh...Bloodcovered Backstabbin' Blackjack the Blade. Yeah...and our wager's two fistfuls of gold. Are you in?
- Jump into the air and slam your hammer on the ground. Area-of-effect damage. Dazes foes.