Once Rytlock arrived, the three of us pushed our way further into the basilica. We encountered traps almost immediately, which Isgarren apparently expected, but didn't bother to mention. Soon after that, we started to encounter Inquest patrols as well; they don't have a heavy presence within the structure, but they aren't willing to leave it unguarded, either.
Our descent into the depths of the basilica was met with more resistance, both in the form of seer defense mechanisms built to keep us out and Inquest soldiers aiming to do the same. We encountered a lot of signs that the two had run into each other as well: there are dead Inquest everywhere, and plenty of freebooters, too. It seems the Inquest hired them to clear the way and trigger as many traps as possible. At the base of a large staircase laden with seer defenses, we found the doors to a large chamber being actively guarded by another contingent of Inquest. Once they were taken care of, we made our way inside.
That final chamber turned out to be a crypt containing the tombs of a number of seers, each buried reverently with inscriptions memorializing their loss. Many were too worn to be legible, but one in particular indicated that they were "lost in the rite of Divitium Nava" and "fallen on the doorstep of divinity," without specifying what that meant. There was also mention of something called "Ancora," which seemed to be tied to this rite.
Our investigation stirred up an especially powerful and heavily shielded seer construct that had remained dormant when the Inquest were here. Isgarren suggested that it was because "this one was meant for me," but, in his usual fashion, offered no further insight. After a prolonged battle, we managed to disable the construct, and I finally got a moment to interrogate Isgarren on what was going on.
I'm still livid even as I write this, but I'll try to restrain myself. He knew the whole time—or "merely suspected," if I were to take him at his word—that the Inquest were after this Ancora, an incredibly powerful staff that was used in the rite of Divitium Nava, one even more powerful than the ritual used to create the wizards. We've been groping blindly in the dark while he just kept this to himself! Would he have ever told us if we hadn't learned it ourselves? He says he will give us further answers when we return to camp, but that remains to be seen.
I need to contact Vloxx again. I think his intentions are good, but the kind of power he's after... We need to move quickly now. There is still time to prevent a catastrophe, but only if we find Ancora first.
Once Rytlock arrived, the three of us pushed our way further into the basilica. We encountered traps almost immediately, which Isgarren apparently expected, but didn't bother to mention. Soon after that, we started to encounter Inquest patrols as well; they don't have a heavy presence within the structure, but they aren't willing to leave it unguarded, either.
Our descent into the depths of the basilica was met with more resistance, both in the form of seer defense mechanisms built to keep us out and Inquest soldiers aiming to do the same. We encountered a lot of signs that the two had run into each other as well: there are dead Inquest everywhere, and plenty of freebooters, too. It seems the Inquest hired them to clear the way and trigger as many traps as possible. At the base of a large staircase laden with seer defenses, we found the doors to a large chamber being actively guarded by another contingent of Inquest. Once they were taken care of, we made our way inside.
That final chamber turned out to be a crypt containing the tombs of a number of seers, each buried reverently with inscriptions memorializing their loss. Many were too worn to be legible, but one in particular indicated that they were "lost in the rite of Divitium Nava" and "fallen on the doorstep of divinity," without specifying what that meant. There was also mention of something called "Ancora," which seemed to be tied to this rite.
Our investigation stirred up an especially powerful and heavily shielded seer construct that had remained dormant when the Inquest were here. Isgarren suggested that it was because "this one was meant for me," but, in his usual fashion, offered no further insight. After a prolonged battle, we managed to disable the construct, and I finally got a moment to interrogate Isgarren on what was going on.
I'm still livid even as I write this, but I'll try to restrain myself. He knew the whole time—or "merely suspected," if I were to take him at his word—that the Inquest were after this Ancora, an incredibly powerful staff that was used in the rite of Divitium Nava, one even more powerful than the ritual used to create the wizards. We've been groping blindly in the dark while he just kept this to himself! Would he have ever told us if we hadn't learned it ourselves? He says he will give us further answers when we return to camp, but that remains to be seen.
I need to contact Vloxx again. I think his intentions are good, but the kind of power he's after... We need to move quickly now. There is still time to prevent a catastrophe, but only if we find Ancora first. · Guild Wars 2 Database