Guild Wars 2 Database

Having finally broken through into the forest proper, I first regrouped with Rytlock and Sayida so we could plan our next move. Unfortunately, addressing tensions among our allies around our newly-founded camp was the most pressing issue—and, as usual, that responsibility fell to me. I spoke with Colonel Rheff, the Astral Ward's liaison in charge of the encampment, about the situation; he felt he could keep everyone happy if I could make sure the base was secure and intel about the area was being gathered. Seemed a fair enough trade to me. I tracked down some of our scouts in the area, and they were able to give me enough intel to know where to start. I gathered up some samples of the local ley-line magic for Magister Keadin, who will hopefully be able to give us a better sense of the forces at play here. I tracked down Ember Doomforge, also; as usual, she has the Ash Legion listening in on everything, which should prove useful in tracking the Inquest, at least. I gave her a hand by planting some of her devices around to widen the network. The more we know, the better. Things took an unexpected turn when I went to help Kiango and the Sly Crew. They somehow stumbled on this special Inquest golem, PTM, that's not only friendly, but able to talk and reason. But instead of seeing what a lucky break that is, they were going to try to sell him! Fortunately, I was able to barter them out of doing so. Unfortunately, PTM was damaged in the process of being captured, and I'm going to need special tools from the Inquest complex to access what he knows. I'll set out for the complex at nightfall. Nothing is ever easy. ***