End of Dragons: Act 1 achievements
End of Dragons: Act 1 is an achievement category in Story Journal. Some of them grant Mastery Points. Item rewards include Storyteller's Lute and Stash of Crimson Skull Coins.
- Derring-DoDefeat the chapter boss without being downed.
- Points:
- 1
- End of Dragons: Act 1 MasteryComplete all 16 End of Dragons: Act 1 achievements.
- Objectives:
- 16
- Points:
- 15
Rewards:
Storyteller's LuteMastery Point - This Isn't CannonAvoid all cannon fire and spinning traps.
- Points:
- 1
- OutreachCheck on some old friends in Cantha and make some new ones.
- Points:
- 1
Rewards:
Stash of Crimson Skull CoinsMastery Point - Your Kind of PeopleInvestigate what's happening in Shing Jea.
- Points:
- 1
Reward:Mastery Point
- Can't Trust a PirateConfront a legend.
- Points:
- 1
Rewards:
Stash of Crimson Skull CoinsMastery Point - Old FriendsChaperone Gorrik as he meets with Ankka.
- Points:
- 1
Rewards:
Stash of Crimson Skull CoinsMastery Point - For Lion's ArchTake out every Aetherblade deployed against you.
- Points:
- 1
- Good to See YouExplore every conversation topic with your friends from Dragon's Watch.
Tier Objectives Points 1 1 1 2 12 1 - Log Date 1331Find the abandoned recording device.
- Points:
- 1
- InterventionTake out the chapter boss in the alloted time.
- Points:
- 1
- BloodhoundHunt down every lead in the Aetherblade investigation.
Tier Objectives Points 1 8 1 2 16 2 - All Due RespectFollow Kasmeer's lead to be a model of court decorum.
- Points:
- 1
- Mantis PoseCheck in on a training friend.
- Points:
- 1
- Tagging the TagFind the marker for the Aetherblade cave.
- Points:
- 1
- Dear DiaryRead Gorrik's journal.
- Points:
- 1
- A Combo of OneGet through the obstacles without asking for help.
- Points:
- 1
- Think Before You LeapClear the Armada using the leap skill less than 10 times.
- Points:
- 1
- The Great EscapeRelease yourself from your cell.
- Points:
- 1
- Can Never Be Too CarefulScan a friend to be sure they are not hiding anything.
- Points:
- 1