Game text
902,736 entries
- Barbed Arrows
- To an extent, but we must still be inventive. Our aim is to develop long-term improvements to existing technology. Lack of innovation is a poor fit for the college. Or any College, really.
- Fury
- Critical chance increased; stacks duration.
- Fury
- Sounds like your krewe is a poor fit for you.
- Vigor
- Skin Color
- Unable to move.
- Immobilize
- Unable to move; stacks duration.
- Immobile
- You're invisible.
- Invisibility
- Increases defense.
- Turtle
- Increased damage.
- Berserk
- Increased damage but reduced defense.
- Frenzied
- I'm in no mood to be congenial. My proposal was rejected by my krewe leader yet again.
- What was your proposal?
- Lahtenda Bog
- Number of Thieves
- Running for its life.
- Fleeing
- Burn energy to sprint.
- Sprint
- Since it was rejected, I suppose I can tell you. I have a design for a structure subfloor incorporating a network of electromagic channels to both add durability and help power machinery within.
- Why was it rejected?
- My krewe leader believes too many krewes are focused on improving flooring. My project, supposedly, would be superfluous. He wants to focus on outdoor structures.
- Maybe you can incorporate your idea with his somehow.
- You're back for vengeance!
- Vengeance
- Does nothing.
- TEMP GREATSWORD CHARGE
- Bleeding
- Deals damage every second; stacks intensity.
- Don't let it get you down.
- Burning
- Can't talk, too much work to do! On second thought, a break would probably be beneficial. I must endeavor not to overwork myself. I can't afford mistakes right now.
- Vulnerability
- +%num1%
- Heal per cast
- You gain health every time you cast a spell.
- Working on something big?
- Might
- Increased outgoing damage; stacks intensity.
- Might
- Oakheart Aura