Game text
902,736 entries
- And the grawl?
- That's all I wanted to know, thanks.
- That problem arose once we established this camp. We discovered that the grawl here worship the Claw, which is far more dangerous than grawl worshipping rusty helmets.
- That makes sense. Good luck!
- Grawl have always been pesky beasts, but this tribe is by far the worst.
- All grawl are just hooting ape-people.
- What has their barbarism led them to do, now?
- How so?
- Say what's left unsaid.
- They sure know how to make a mess of things.
- These grawl encountered the Claw—lieutenant of Jormag—and are now worshipping the fiend. If corruption overtakes them, they'll become a serious threat.
- Let's make sure that doesn't happen.
- The Order's preparing for the unpreparable. One grawl tribe worshipping the Claw is bad enough, but what if other grawl join them? Jormag would gain tons of potential minions.
- Jormag's minions seem to flock to it.
- Yikes, we can't have that.
- That's what makes Jormag different. Other dragons corrupt creatures in order to enslave them, but Jormag entices victims with promises of power before they're corrupted.
- I wonder how Jormag benefits from that. See you.
- Khrigar Ripjaw
- Oooo, Twoloop doesn't get enough visitors from the surface. How may quaggan help yooou?
- Can you tell me about the Quaggan Games?
- I'm just looking around, thanks.
- Quaggan would be delighted! Quaggan's people have won the games many times, before and after quaggans moved to Twoloop. Quaggans take much pride in this.
- What's your secret to success?
- Good for you. Keep it up!
- Other villages are hesitant to use their full power to win, but Twoloop is not. Twoloop's reigning champion, Slishaa, uses all her strength, and that's why Twoloop is victorious.
- So you're exploiting the other quaggans' weakness.
- If your competitors don't transform, aren't you cheating?
- What do the other villages think of your tactics?
- That makes sense. See you.
- Quaggans' aggression is a part of quaggans. Local quaggans might be ashamed of it, but Twoloop quaggans know quaggans must embrace it.
- HellooOOoo, what brings you to Twoloop?
- I'd like to learn more about your village.
- Quaggan knows much about that! Twoloop became quaggans' home after quaggan's people fled the northern waters. Quaggans were familiar with this place from the Quaggan Games.
- Was it hard to adjust to life here?
- Leaving the deep waters was hard, but most of quaggan's village came here together, so quaggans had each other for support. That made things easier.
- That's good. Thanks for your time.
- Coo! Are you here to heed the unheedable, or should quaggan fix you up a batch of kelp salad?
- If you'll share the unsha—wait, what? Kelp salad?
- I'll have that salad some other time. Good-bye.
- Not unless it's covered in meat and cheese. Bye.
- Oaah, quaggan is new to this secret business. Quaggan has much knowledge on kodan and quaggan relations, though. Will you hear what quaggan has to say?
- Go right ahead.
- Maybe some other time.
- In the north, quaggans and kodan were on friendly terms, trading fish and information. The kodan also defended quaggans from icebrood, which helped the kodan maintain balance.
- And why is this information secret?
- Interesting. Keep up the good work!
- Many things have changed since quaggans and kodan came south. Quaggan does not want to accidentally betray the kodan's confidence, or overstep quaggan's bounds.
- It's good to be cautious. Thanks for sharing.
- I have much respect for your organization's leader, Trahearne. The sylvari have proved to be wise beyond their years.
- Why aren't you helping the other kodan?