Game text
902,736 entries
- There's something to be said for efficiency...but I don't agree.
- Tell me something I don't know!
- Speak with Marjory.
- Let's keep going. Kudu's got to be in here somewhere.
- Defeat the saboteur Aerin.
- Talk to Rytlock in the arena.
- Investigate the next site marked by Yahala's device.
- Investigate the next site marked by Yahala.
- I'm no escapee. I served my time, every muscle-wrenching, back-breaking, sweat-smelling second of it. I'll never pick up a pickax again. So don't you even think about sending me back there.
- Why would I? Got a guilty conscience?
- I don't know what you're talking about.
- Talk to Faren.
- No, but when you're finally released from the Vault and then some strange, heavily-armed person walks up to you, you jump to conclusions.
- Fair enough. What were you in for?
- I worked with the Shining Blade and Captain Thackeray to lure the White Mantle cultists into a trap and defeat them. Afterward, Exemplars Mehid and Salia told me they may have found my parents' last residence. They're coming with me to investigate.
- I owed money to my Legion. I didn't pay. So I got six months in the Vault.
- Tax evasion's no joke.
- Drevidir
- Careful. I'm in a bad mood. I swear, the day my Igma's weaned, I'm sending her to the Black Citadel. Can't focus on work if I have to keep checking on the cub.
- That's parenthood, I guess.
- Speak with Captain Thackeray in Divinity's Reach.
- Defeat Windshear.
- Not really. She's almost old enough, so she can manage herself, just like any cub. But the Separatists have started raiding the village itself, so I have to keep her under lock and key until they're dealt with.
- Can't imagine she likes that much.
- That's tough.
- That's an understatement. Poor fuzz-ball can't play outside at all. Cubs can't grow like that.
- True. Good-bye.
- Calta Timbersnap
- You come to nettle me, too? Because I warn you: I'll put up with that from my warband, but I don't know you, scamp. And I'm just looking for a reason to beat someone to bits today.
- I just wanted to chat.
- I WAS going to introduce myself, but I've lost interest.
- Speak to the Wolf Shaman.
- I'm sure. Well, whatever you've heard, I'm a damn good logger. Until yesterday, I'd never had a single bad day. That mishap was not my fault. No one got hurt. They're just cranky because I damaged some equipment.
- Destroy the horn.
- All right, I'll humor you. Tree fell the wrong way. We can usually guide them, but sometimes there's nothing you can do. So now I'm on watch for a week. Guard duty. They won't let me near an axe until I've served my time.
- I guess you'll have to be more careful next time.
- Borthius Timberfall
- These dogs have sure earned their place here. I've been working with them since they were pups. They're in their element here–lots of Separatists to chase. Don't worry, they won't bite until told. They're trained.
- You're a dog trainer?
- I'll still keep my distance.
- Bribe the Seraph sergeant.
- For the moment. I used to work with pack animals, training them not to be spooked by gunfire and cannon-fire. But hounds are better. A marmox is useful, but a dog's a comrade.
- Enter the Chantry of Secrets.
- Grivenn the Patient
- I tell you. I just absolutely have no idea how we manage to get anything done here. This place is a catastrophe.
- I received a letter from Sieran, a Magister of the Durmand Priory. She's been sent to escort me to the Durmand Priory, but first we'll make a little detour to check out rumors of a dwarven tomb.
- You must endure the unendurable.
- Rescue Tchkik and the other scouts.
- Use the second gate switch.
- I wouldn't say a thing against my warband. Not a thing. But sometimes I think they couldn't fell a forest if there were only three trees in it. They're hard workers, of course. But they've got no skill.