Game text
902,736 entries
- Rescue Pact soldiers trapped in Mordrem pods.
- Skill uses remaining with this weapon.
- Reception Hall
- Pact Soldiers Rescued
- Wooo!
- Woo! Looks like we've got a fight!
- Hammer Durability
- Highwayman's Vale
- Woooo!
- Greatsword Durability
- Ambassador Ikkhit'ch
- Distance
- Charge your foe.
- Rush
- Mega Beam
- Staff Drop
- Vigil Healer
- Peacemaker Chief Torr
- Vigil Crusader
- Defend the north gate.
- Staff Charges
- Soldier
- Vine Chamber
- Push back the invading Mordrem.
- Invaders
- Detonate Damage
- Old Summit Quarry
- Soldier
- Fire a slow-moving orb of light that can be detonated to make foes vulernable and gives them blindness and confusion.
- Orb of Devastation
- Orb of Light Detonate Buff
- Detonate the orb to heal nearby allies. Recharge on Orb of Light is set to 4 times its basic recharge.
- Orb of Light
- Seraph! Form up!
- Turn back to retain your dredge suit.
- Valiant Eleri
- Pact Soldier
- Looks like the main assault is over. We should be able to handle things from here, Commander.
- Turn into a cloud of mist. Your movement speed is increased and you are invulnerable.
- Svanir's Dome
- Hold the line.
- Don't show your fear.
- Everyone, this is my son, Braham.
- Vigil Warmaster
- What did you say?
- Yes, I see the resemblance.
- You've entered the housing district, where workers are forced to live under deplorable conditions. Please notify the excavators of the coming rebellion and recruit them to our cause.
- End communication.
- Braham's father was a brave and dedicated hunter. Braham lived with him.
- This will be easy. No one comes here anymore, so there's nobody to stop us.