Game text
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- Southern Invasion of Orr
- Drunks knocked out
- You're able to channel divine fire.
- Imbued with Divine Fire
- Consecration. Form a protective healing shelter for allies. Foes and projectiles cannot enter.
- Sanctuary
- Light a fire of divine flames. Flames can combine to form larger flames.
- Divine Flames
- Dredge Camp
- Quaggan Camp
- Cannot be pushed back.
- Stability
- Pact forces have reached the Altar of Betrayal. They're fighting to seize control of the temple from the Risen.
- The Pact has claimed the Altar of Betrayal from the Risen. A powerful Risen Priest of Balthazar stands in their way.
- The Risen Priest of Balthazar has been defeated! The flow of corruption to the statues of Balthazar has been disabled. The Pact holds the Temple of Balthazar but remains alert.
- Risen are attacking the Altar of Betrayal. Pact forces are fighting to retain control.
- The other Durmand Priory scholars said we have to remember that the Risen down there aren't the people they once were. But it's not easy.
- How did you get assigned to this post?
- Stab and burn your foe.
- I think you've struck a balance between both.
- Oh, it has the usual Pact wartime architectural touches. Zeta beams along the tops of the walls, jacktooth impalers lining the outside, no door. But you see the inlaid stone arches and gears up there?
- How could I miss them?
- I wanted to give it an artistic flourish. For soldiers grinding toward the front, this may be the first thing of beauty they've seen in months. And it's wall-to-wall hideous from here forward.
- You added that for the soldiers passing through?
- I hope you don't tell them that.
- For the ones for whom this will be the last beautiful thing they'll see. Or just the last thing they see. Either way, they deserve more than just a fading image of rocks and rot.
- I wish you well.
- Scholar Gladye
- Penitent Camp may not be much to look at, but the Pact does build the best-fortified camps.
- What is that blue light running along the top of the wall?
- I guess way down here, they need to be.
- Torch Strike
- You should know! Apparently, it's a touch of asura flair. It's in most all of the Pact constructions. Some of the troops here look at that and see hope. Some see security. Some see forboding.
- But what does it do?
- I guess it gives them something to look at and wonder about. And if that light takes their minds off of what lies ahead...if even for a moment...that's all it really needs to do.
- I guess that's true.
- Explorer Wanda
- Burn
- Defend Farmhand Nevin as he transports his cocooned friend to safety.
- Farmhand Nevin
- Active extraction devices will be tuned to this Mordrem champion.
- Revive Farmhand Nevin.
- Farmhand Nevin
- Farmhand Daryl
- Thrasher Tuning
- Husk Tuning
- Teragriff Tuning
- Troll Tuning
- My friend's trapped in spider webbing, and there are more spiders after us! Please, help us get away from these horrible things!
- Help kill a Mordrem boss to collect its bladder.