Game text
902,736 entries
- Seraph Archer Cartwell
- Seraph Archer Pelton
- I've been trying to hold onto my resolve, but I can't help feeling like we're fighting a losing battle here.
- Launch Mortar Shot
- Give up, and you're guaranteed to lose.
- Freeze Grenade
- We're pretty walled in here. Enemies are on all sides. This is the last major human stronghold in the Hinterlands. If we can't keep it, we may as well give the land to the centaurs.
- You'd better keep it, then.
- We don't get many tourists up here, so I take it you've come to help us take down some centaurs. Is that right?
- It sure is.
- Elixir F
- Mine Field
- Great! This is the place to do it. You're standing in the Seraph's base for fighting the centaurs in their own territory. This is where the magic happens.
- Magic? What magic?
- I might take out a centaur or two for you.
- Well, you know, the killing. It's sort of sad, really, but humans and centaurs just don't mesh, and we can't let them continue to be a threat to Kryta's people. So we fight.
- Harpoon Turret
- I'm so tired, I can barely keep my eyes open. These stinking bandits have me running around like a chicken with its head cut off. It seems like they're endless.
- Are they a major problem?
- Grenade
- The centaurs think they can break us, but we're not breakable. Humans have been through all sorts of hardships, but we survive. We've dug in our heels here and don't aim to let it go.
- You're pretty confident, aren't you?
- Launch a mortar round that spreads caltrops in the target area, bleeding and crippling foes who walk through.
- I can't believe I'm here, in the middle of this. I started off down south, in little Applenook Hamlet. Didn't think I'd end up in the Hinterlands.
- Is that a good or bad thing?
- Rocket Turret Toggle
- Caltrops Mortar
- We endured a terrible tragedy here. Our Sanctuary has crashed and is sinking. My kin are trying to keep our home afloat, but three of Jormag's dogs are plaguing us.
- Dogs? Wait, I think I need to know more.
- Sounds terrible.
- Three Sons of Svanir, each cruel and destructive. Each seeking favor with their dark idol. One is a butcher, another is a zealot, and the last is a vandal and plunderer.
- Tell me about the butcher.
- Tell me about the zealot.
- Tell me about the plunderer.
- I'll pass.
- Ginva. He kills with abandon, thinking each kill will bring him closer to Jormag's favor. He is a madman who speaks with weapons, and will not rest until we are corpses at his feet.
- How do we defeat him?
- I need more time before I decide.
- Sorge. He drives his followers into a frenzy and sends them to us. His is a holy way made of blood and hatred. We will either be converted or die.
- Converted to serve who?
- Utility Goggles
- Wollam. A shadow that swallows our culture. He is stealing our relics, our history. What he can't take, he breaks, or he sends his minions to destroy.
- Signal Source on Remove 01
- Sound dangerous. I need some time.
- He is arrogant enough to think he can march on us without resistance. We will strike at this arrogance and cut his heart out before his forces come this way.
- Then let's strike while he's foolish enough to think we won't be a threat!
- Chaos Rift
- +250 Damage. Range Attack. Knocks down your target.
- Tell me about this place.
- I need more time.