Game text
902,736 entries
- %str1%%str2%Carapace Pauldrons%str3%%str4%
- %str1%%str2%Carapace Mantle%str3%%str4%
- Engineer Polia Steamburst
- %str1%%str2%Glint's Gaze Mask%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Scepter%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Shield%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Staff%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Longbow%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Torch%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Sword%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Warhorn%str3%%str4%
- Mysterious Apple Seller
- Either we're about to see a magnificent new weapon, or explode into a thousand tiny chunks.
- Claw Island needs firepower. We're betting a lot on this experiment.
- Jennivere Borden
- %str1%%str2%MONSTER ONLY Fleet Pistol%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Axe%str3%%str4%
- We must visit the Pale Tree. She'll know how to free Claw Island and help Lion's Arch.
- %str1%%str2%MONSTER ONLY Fleet Rifle%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Shortbow%str3%%str4%
- S'a humdinger! Sonic Turret! Gonna crash the zing on the island and blow that dragon open, what?
- Er, right...
- %str1%%str2%MONSTER ONLY Fleet Dagger%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Focus%str3%%str4%
- Can't send the turret alone. Gotta come with, regulate the grammaticator. We'll be there when you hit the island.
- Regulate the what?
- %str1%%str2%MONSTER ONLY Fleet Greatsword%str3%%str4%
- We must approach the other orders and make them see reason.
- Doern trusts you. Although he can be difficult, you can make him see reason.
- %str1%%str2%Welding Torch%str3%%str4%
- %str1%%str2%MONSTER ONLY Fleet Hammer%str3%%str4%
- The Chantry may fall, but the Order must always continue. I needed to be sure those agents would live so the Order could.
- %str1%%str2%MONSTER ONLY Fleet Mace%str3%%str4%
- %str1%%str2%Eternal Sands%str3%%str4%
- I understand.
- We've learned a lot about Rissa's amulets. Now to apply what we've learned.
- That's why we're here: to plan our next step.
- Charging Attack
- I hate to see such a fine mind wasted on workaday battle plans, but I agree—the Vigil HQ is in danger. I just hope that you'll consider the Priory's methods afterwards.
- After the Vigil HQ is safe, I'll consider all available options.
- Pack Bull[s]
- With our new understanding of the amulets, we're closer than ever to the necromancer Rissa.
- And Howl the Brazen. Let's check in with the others.
- Immobilizes • Tough Bark
- Keeper Olda
- Krewe Leader Tylee
- Host Melydiod
- Mordrem Husk
- Charges • Lunges
- Mordrem Teragriff