Game text
902,736 entries
- Covington Pirate
- Ascalonian Mage
- Huntsman's Station
- Aetherblade Striker
- Aetherblade Swashbuckler
- Elderly Prisoner
- Chills • Summons Wolf
- Son of Svanir
- Brackish Skale
- Skale Blighter
- Ridgeback Skale
- Son of Svanir
- Bog Skale
- Dinaden
- Arone
- Myrtle
- Wurli
- Imer
- Vlett
- Bronden
- Yaladen
- What are you protecting the Grove from?
- Earth Elemental[s]
- What's further along the road?
- We primarily hold off Nightmare Court raids, but we also help keep aggressive wildlife at bay.
- Son of Svanir
- Skale Hatchling
- Ember[s]
- Toxic Ooze
- Caer Astorea is both an armory and a watch post. We keep an eye on Nightmare Court activity and experiment on new weaponry to use against the undead.
- Important Golem That Needs Moving
- Mini Svanir
- Mini Chieftain Utahein
- If you head south from here, you'll eventually reach Arias's Garden. There, you can learn to help the forest grow. If you go north, you'll find Sandycove Beach, where harvesters gather medicine for the Grove.
- Frenzies
- Coyote
- Hyena
- The Nightmare Court uses pain and suffering to force others into darkness. They prey upon the newly awakened, and so, they frequently raid Astorea and the Grove.
- Breathes Fire
- River Drake
- Steals Health
- Vampire Bat[s]
- Nightmare Brambles
- Chicken[s]
- Skritt Lobber
- Warrior
- Sentinel Legionnaire
- Market Broker
- Iron Legion Marksman
- Ash Legion Scout