Game text
902,736 entries
- A Bold New Theory
- Forging Permission
- Setting the Stage
- Containment
- Containment
- Hazardous Environment
- The Truth is Out There
- Down the Hatch
- Down the Hatch
- Proof of Theory
- Conspiracy
- The Stone Sheath
- Thank the Alchemy, it's you! I knew the Priory wouldn't leave one of their own to rot.
- Bad Blood
- Test Subject
- Field Test
- A Meeting of the Minds
- Mightier than the Sword
- Without that tracking enchantment, the Ministry Guard will never be able to find Demmi. They'll be flying blind—and you can escort Demmi out of Lion's Arch right under their nose. They'll never even know you were there.
- They Went Thataway
- Lines of Communication
- Untamed Wilds
- An Apple a Day
- Base of Operations
- The Lost Chieftain's Return
- The Ministry Guard were using a tracking enchantment to follow Demmi—but you discovered it. Now, Benn Tenstrikes will sneak her out of Lion's Arch while you lead the guard on a merry, and ultimately fruitless, chase.
- Thrown Off Guard
- Pets and Walls Make Stronger Kraals
- Doubt
- The False God's Lair
- Bad Ice
- Find the third power core.
- What should we expect?
- Attempted Deicide
- Please teach me to be a huntsman.
- Rat-Tastrophe
- Salvation Through Heresy
- Enraged and Unashamed
- Shashoo thinks her village's Pastkeeper might be able to help defend Falooaloo from the ice dragon's minions. The only way to be sure is to find this venerated elder and see what he knows.
- Pastkeeper
- Protest Too Much
- Prying the Eye Open
- The Hatchery
- Convincing the Faithful
- Evacuation
- Molten Meltdown
- Champion's Sacrifice
- The destroyer laying those eggs is monstrously large. We'll have to be ready to take her out—and an explosion should do the trick. It just has to be a big enough detonation.
- Thieving from Thieves
- Crusader's Return